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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Rob Kaichin
Empire Assault Corp Dead Terrorists
8
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Posted - 2016.03.03 17:14:52 -
[1] - Quote
Malcanis wrote:
If people ignore citadels markets then that will be evidence that the npc trading taxes have been set too low...
This is more a matter of CCP's philosophy than of CCP's science...
Does CCP want Citadels to be used? Yes.
How much do they want them to be used? Currently to the range of 5-6% taxes.
Personally, beating people with a stick is something CCP was told was awful when it affected Null. Obviously people believe that beating High and Low with a stick is somehow more acceptable... |
Rob Kaichin
Empire Assault Corp Dead Terrorists
8
|
Posted - 2016.03.03 17:21:56 -
[2] - Quote
CCP, if you have a problem with how people are using jump clones now, don't inflict costs on the players to stop them using it. Just roll back the faction standings eradiciation and make Jump Clones meaningful again. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
12
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Posted - 2016.03.04 10:34:35 -
[3] - Quote
Lugh Crow-Slave wrote:and for all the people saying the new taxes are going to be to harsh on ppl using npc stations remember the point is to get people to not use then and to use player built ones. if a player can do it NPCs shouldn't
"Your contract with Goon-Clones Inc. has expired. If you don't reaffirm this contract, you will not be resurrected.
Note: Goon-Clones Inc has edited the terms of their contracts. The cost of resurrection is 500 million ISK. Alternatively, you can provide 4 full skill injectors to Goon-Clones Inc.
Remember, if you have no contract with a Clone provider, you will die.
Goon-Citadels Inc. would like you to note that there is a camp outside the citadel you live in, and recommends accepting the Goon-Clones Inc. contract.
"If players can do it, NPCs shouldn't" is a matter of perspective, not a matter of development best practise.
CCP could provide an entirely neo-liberal economic system, with everything done by players. It would be a disaster.
CCP: inflicting the full force of Eve players on other Players is *not* the way to keep people playing. A small reminder: this is a game, not a lifestyle, not a job, not a requirement for living.
We can always leave.
And here's our first leaver.
http://merchantmonarchy.blogspot.co.uk/2016/03/great-expectations.html
4 years of blogging. He's saying goodbye. What kind of players, and what number of players do you still want to play this game when all things have been said and done. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
14
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Posted - 2016.03.04 14:26:31 -
[4] - Quote
Querns wrote:
This slope seems awfully slippery, gee.
CCP started it, the players escalated.
Isn't that your modus operandi? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
15
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Posted - 2016.03.04 17:06:15 -
[5] - Quote
Querns wrote: No, you're thinking that CCP will escalate it. You are wrong.
Unless CCP specifically rules it out, I expect that they're considering doing such things. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
21
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Posted - 2016.03.07 15:50:23 -
[6] - Quote
Axhind wrote:Rob Kaichin wrote:Malcanis wrote:
If people ignore citadels markets then that will be evidence that the npc trading taxes have been set too low...
This is more a matter of CCP's philosophy than of CCP's science... [...] Personally, beating people with a stick is something CCP was told was awful when it affected Null. Obviously people believe that beating High and Low with a stick is somehow more acceptable... Considering how OP NPC stations in low sec are I don't really see what the problem is with nerfing the ever living **** out of them. If you are such an elite PvP force I'm sure you can keep a citadel alive.
I don't see anyone mention elite PvP but you, so how exactly did that come into it?
But, since you're obviously looking for an argument: here it is.
Bring 50 guys for a mirror-match and we'll win. Bring 1250 guys vs our 250 [the 'All Lowsec shows up idea] and you'll win. Unless a Citadel is worth ~1250 players, (which it absolutely won't be) you're going to win every time. So that leaves us where?
My station in LS is a) undamageable, b) open to everyone, c) not a secure place to host a market, d) very lightly defended (against active criminals only).
My citadel is a) easily destroyable, b) open to my alliance and me) c) secure-ish, d) heavily defended.
The advantages of a station are advantages to everyone. The advantages of a Citadel are only there for a few.
So, what's it gonna be CCP? Ratting is now done majority in null-sec. We've seen what a success that has been. If your ecosystem is unhealthy, feed all space, not the fattest area. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
22
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Posted - 2016.03.07 16:03:11 -
[7] - Quote
Anhenka wrote: If a 100 man mission running corp all donated an hour of time worth of ratting rewards, they could purchase a large Citadel egg. And an active 100 man corp could easily defend one too.
And the fears about nullsec groups storming in, declaring war on everyone else with a citadel and tearing them down to try an maintain control of Citadel markets? Total tinfoil. We are a lazy bunch. It's hard to get us to go bash towers or entosis systems in nullsec, much less heavily defended citadels in highsec.
That's enough to run a Citadel or POS, utilize labs and manufacturing, refining, and have enough people who can show up during the very short window in which a POS is vulnerable. Especially in highsec where it requires a war declaration to tear one down and the defender can call in allies. And even then, the attackers have to successfully siege the Citadel three times, and then only during the small predefined blocks that the owner sets. Seriously, the medium citadel is only vulnerable for 3 hours a week.
But me? I'm putting up a Fortizar (Large) citadel on day 1, with my 6 hour a week vulnerability window split between 06:00 and 09:00 Wednesday and Thursday. I don't honestly expect any hostility towards it. Because that would require someone to have a reason to kill it, and the strength to do so. Oh and a fleet of BS's that can take out 4-5 RR Sentry domis sitting under a structure capable of nearly instablapping a BS. Not concerned.
Know many 100 man mission running corps do you? How many of them are selfless and active PvPers?
Skipping over that fantastical idea, we'll touch on the idea that null-sec people don't bash PoSes because they're lazy. Not only is it demonstrably wrong, it is the anti-thesis of what actually happens. C02 came all the way from Tribute to bash 15 DT towers for no reward. Citadels have a guaranteed reward. Pretending that people won't bash them 'because it's too hard' is stupid.
Finally, I congratulate you on picking the least active time to set your vulnerability window. It's great there are only one or two groups who could pull a large enough fleet to kill a Citadel, and all of them are in nullsec. Congratulations again.
For the rest of us, CCP obviously believes leeching is the only form of medicine: bleed, bleed and bleed again. It didn't work in the past, and it won't work now.
Perhaps it's time for CCP to check which players have been unsubscribing, and which players, if any, have been resubscribing. Activity is going down measurably, and CCP should look at addressing that. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
22
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Posted - 2016.03.07 16:18:25 -
[8] - Quote
Just a reminder to you Morrigan that we've not seen any playtesting of Highsec Citadels. If they get none of the AoE weapons, none of the 'good' launchers and none of the DDs, it's going to be a very different type of ballgame.
Anyway, a certain 7 billion drop is nothing to sneeze at. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
22
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Posted - 2016.03.07 16:25:59 -
[9] - Quote
In the spirit of CCP's incentives programme, I'd like to propose a modest, easy to implement solution to the Citadel incentive issue.
Don't develop them. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
23
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Posted - 2016.03.07 17:47:33 -
[10] - Quote
In the nicest way possible, I'm not convinced you know anything at all about what you're talking about. (viz Nullsec or Lowsec)
Ignoring the fact that C02 borders a LS pocket in which they have fought ~200 man brawls repeatedly, you signifcantly overstate the income of a 15% tax on a ~20 man missioning corp.
(A little thought experiment;
1 person = 40 mil per hour 'reward taxable'. Tax rendered: 6 mil per hour. 20 x 6 = 120 mil per 'corp hour' of missioning. Time taken to accumulate low end large egg: 3000/120 = 25 corp hours, 500 man hours Time taken to accumulate high end large egg: 7000/120 58.3 corp hours, 1167 man hours
An hour a day of playing yields: 6 mil x 30 (month 1) x 2 (2 months) = 360 million isk per person. 360 mil x 20 = 7200 million. (Total corp taxes)
Egg afforded, no money left for fittings, fuel, etc)
In theory, a missioning corp could pay for a large egg in 2 months, they couldn't afford fuel, rigs or service modules (thus gaining 0 functionality from them). However, they would have to play every day, with no interruptions or other costs.
Which doesn't sound like the Eve you or I know at all :P.
In comparison, the current cost of a PoS is paid for in 66 hours of a single person ratting, (or ~4 'corp hours'). [Large Caldari tower, with reasonable amount of modules]. A pos is eminently more replaceable than a Citadel of the expensive or cheap version. When the Citadel is blown up, it needs to have been worth ~4 billion or ~8 billion isk of value to be revenue neutral.
Anyway, like I said to the previous posted, a LS citadel needs to be worth ~1250 ships in a fight to give the LS corp a fighting chance by themselves. It won't be. |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
24
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Posted - 2016.03.08 00:42:52 -
[11] - Quote
How is it a benefit if it won't even be used?
CCP needs to work out a system of benefits that fit in with the Lore, in a way that's meaningful beyond "And so we say that suddenly you have to pay more taxes. "~waves hand mystically~.
Here, some help to get you thinking along the right lines:
FACTION POLICE NO LONGER SPAWN ON GRID WITH A PLAYER CITADEL.
Boom! Lookee here boys, an honest to god advantage that doesn't involve shafting players for playing a certain way.
What does this encourage: Lowsec pirates can come to 'Citadelland' with their ill-gotten gains and trade it safely, because the faction police won't go near the Citadel. You'll get more PvP in space, because negative faction standing won't be a punishment, and you can roll it into you new-fangled Bounty Hunting/Criminal Smuggling Enterprise something or other expansion.
Drackarn over at SCAS talks about what he'd like to see as a 'hive of scum and villainy' here: http://sandciderandspaceships.blogspot.co.uk/2016/03/citadel-shanty-towns.html
Wouldn't this be a good first step.
You could even nerf Concord on this grid, or something equally interesting. Wouldn't it be cool if Code didn't warp around, but had a 'Pirate' cove to hide out in. You could hide it in deepspace away from stations.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
26
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Posted - 2016.03.08 08:28:58 -
[12] - Quote
Lugh Crow-Slave wrote: yeah if thats the only thing no way i'm bothering to leave jita...
most of us with poor standing either ignor them when flying in hs or if we want to be safe use alts to trade
Well, first off, it's more than one thing, secondly, it's a starting point.
The idea is to suggest changes which make Citadels horizontally attractive, by branching out into untouched areas of the game.
Another example could be this: Citadels in Highsec can mount a 'Security Office' if their standings to Concord (alliance/whatever) are good enough. At the 'Security Office', players can tag up their sec status: income for the owner would be derived from the 'x' million in fees which is currently paid, and the market fees players would spend listing tags.
Or why not repair shops? Costs paid to the Owners. Or why not Insurance Vendors? if you buy insurance in a Citadel it goes to Pend, but the owners take a cut .
Citadels should be as good as Stations but not better, with pull factors stations don't have.
I'm sure you can search your brain and think of something.
Edit: I would like to see a meaningful reduction in NPC stations, so long as a station remains in every system there was a station in before. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
26
|
Posted - 2016.03.08 10:41:57 -
[13] - Quote
And since then we've seen a significant decline in highsec activity which isn't being transfered to other areas of space.
If CCP wishes to keep their players subscribed to the game, punishment doesn't work. Players quit before they move out.
"No something built and ruin by players should be better than any npc alternative."
Philosophy, not best practise.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
29
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Posted - 2016.03.09 11:40:02 -
[14] - Quote
"Maybe you should just let them consider it an expense, instead of doing the damage that you're about to do.
Every single service doesn't need to turn a profit for the citadel as a whole to show a profit. Smart owners will be willing take a loss on a service if it attracts customers who will provide profit on other services.
You could also, you know, revisit the fuel requirements for the cloning service."
Exactly.
Look at the bigger picture, see how the whole system can work. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
31
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Posted - 2016.03.09 16:29:29 -
[15] - Quote
Obil Que wrote:
Don't be obtuse I was referring to asset safety which is the "risk" taken when putting your assets in someone else's Citadel and thus the barrier to entry for them. There is no ability to threaten your assets in an NPC station
Yeah, we all remember how BoB lived through a 'hell' camp and nothing could be done to dislodge them from Delve,.
Long Live BoB, Long Live Molle... Oh wait. Assets in NPC stations can still be denied, which is a risk, no?
This is a bigger issue than getting your assets out from a Citadel after it's been destroyed: the risk that the Citadel owner locks you away from your assets permanently: the very thing which makes player in Nullsec quit (c.f. Brave's number of inactives in Fountain and post Fountain).
This is a mechanic which is known to cause players to unsubscribe, and now it will be entirely possibly in Highsec.
Look, CCP, what kind of game do you want people to play in Highsec? Sugar spent years developing the idea that Low-sec wasn't just Null-sec lite, and that there were differences between each area of space people chose to play in. It feels to me that, now Mike and Sugar are leaving, you're forgetting all the valuable things they've tried to teach you. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
31
|
Posted - 2016.03.09 16:58:51 -
[16] - Quote
Obil Que wrote:
Asset recovery can be triggered by the user at any time
Seriously? What kind of sense does that even make? Where was this announced? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
33
|
Posted - 2016.03.09 21:35:37 -
[17] - Quote
Frostys Virpio wrote:Zappity wrote:I still strongly object to the jump clone fee. I'm thinking about younger players wanting to dip a toe into PvP.
Aside from encouraging citadel use, what goal is this designed to result in? Less jump clone usage? Why? You are throwing the baby out with the bath water. How much ISK worth of implant does your "young player" has in his head that is at risk of being blownup causing him a major loss but would warrant creating a jump clone (5 million ) + jumping out of it (5M or new 1M proposal) for a grand total of 6 or 10 million ISK.
Speaking from experience, my first two implants were +4s which were 20 million ISK each. Spending 1/4 of a +4 (which took a bloody long time to grind for, let me tell you) is totally untenable. And I was grinding in Low-sec too, where a battleship took ~10 minutes to kill!
I'll put my objections to the rest of it in another post, but solo new players who try and take advantage of the availability of Jump clones to 'PvP' just won't spend that much to do it. They'll PvP in their +4 pod, they'll lose their hard won implants and they'll leave.
How do I know? The multiple accounts I ran through with that story are still fresh in my memory.
It's worth nothing the lack of objections from the Null bloc pilots to this change. We can't all be lucky enough to join alliances where we're showered with free stuff. The real Eve is one you find yourself, not one that's thrust upon you.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
34
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Posted - 2016.03.09 21:54:02 -
[18] - Quote
Frostys Virpio wrote: Because if they don't add cost to NPC station, there is no way to make citadels useful without breaking other things. Why would you put so much at risk by anchoring a citadel if you can do everything it does in a free station? POS had/have advantage over station but the service offered by citadels are not the same so we can't just let everything the same. If citadels are supposed to ever be attractive market places, the market there will need to be better to justify the risk for anyone. The current tax rate is SOOOOOO low right now there is virtually no margin for CCP to make the citadels hence why they are nerfing station instead of making citadels even better over that. You can't make the tax rate better than practically nothing so they made the practically nothing part bigger so there is a window for citadels better. Same for the clones and other services offered by citadels with a station equivalent.
At some point, it has to go one way or another and you can't really make things better than so close to perfect so you go the other way.
I love how taxes are so low they raised only ~10 trillion ISK last month alone.
If they were "SOOOOOOOOO low", they'd raise nothing. The space where Citadels could compete is anywhere between 0% and the current highest tax. Not the current lowest tax, the highest. If Citadels had a lower limit of 0.75% sales and 0.01875% Broker's fee, they'd still be competitive, because very few people are currently paying that lowest tax band.
CCP's fallacious argument that Citadels need a NPC station tax increase to be 'competitive' is a lie. A Citadel that offered the lowest tax rates would be great, it would attract low volume, high value sales where players coud magnify their games. It would totally out-compete the NPC station.
CCP's idea is simply to kill NPC markets by making them so deeply uncompetitive no-one will wish to use them. In that way, they're adopting practises which run counter to the Sandbox and the free market. That no-one should be punished for playing their way used to be a self-evident truth for Eve development. Sadly, now it needs must be repeated.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
34
|
Posted - 2016.03.09 22:02:49 -
[19] - Quote
Frostys Virpio wrote: 1st, the guy who leave because he lost his POD is pretty much lost in advance. The 6 million it could cost him to protect said implant is irrelevant since he probably lost a 30 million ships at the same time.
As for your 2 +4 learning implants, your fist jump will cost you 6 mill to install a clone and jump out of it. That's a 15% cost for the fist jump. Each subsequent jump will cost you 5% of the cost (I am counting the jump back in the learning clone and out again) to again, protect said investment. This mean you will have to make 17 consecutive jump in and back out to finally have burned more ISK than losing said implants would of cost you. Which also provided you with, accounting for a jump every day, 17 days of +4 worth of implants training because you made sure you would not lose said implants. How much you value this is your choice but saying it would be worth it for a 2 mill back and forth fee needs some evaluation imo.
Because a game where only ~15% of the new players continue to play can afford to throw away new players...
I said it was 1/4th of a single +4, not of both :P.
My point is that I and some of my friends *tried* to get into Eve. We didn't know about Jump clones. We got learning implants because a guy recommenced them. We tried PvP, we died, we quit. "Any game with this much grinding isn't worth out time".
It's worth nothing that this was before CCP's new starting skills and the other changes which encouraged new player retention. If we're going to talk about how things need to be updated for 2016, a look at new player rewards has got to be high up on the list. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
35
|
Posted - 2016.03.09 22:17:42 -
[20] - Quote
Well, you did a great job reading that post and a great one reading the previous post. /s
I'm playing, my friends aren't. I got lucky after a couple of tries: I found the right series of circumstances to keep playing (advice, menteeship and a decent wad of ISK from a leaving player.) They didn't. We're pretty similar people, but the awful NPE has put them off Eve *forever*, despite their interest in space and science fiction.
As for the previous post: I care if Market traders (in Eve they're basically market makers) quit the game (which a predatory tax increase will cause them to do). A lack of market traders will cause the market to seize up and stratify. Which is nice if you want to make a killing on the market., but is **** if you want to keep a active market for non-market players.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
35
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Posted - 2016.03.09 22:30:25 -
[21] - Quote
Lugh Crow-Slave wrote:Estella Osoka wrote:I'm love how all the nullies love the JC tax idea, while hisec/lowsec players don't. Guess who will benefit the most from this.
i have no issue with it and i dont live in null
Where do you live?
I thought you were a trollish Forum Alt tbh. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
35
|
Posted - 2016.03.09 22:48:17 -
[22] - Quote
Estella Osoka wrote:The best way to get people to use the Citadel clone vats would be to give the Citadels the ability to reduce the JC timer.
Great, another sideways pull factor for Citadels which doesn't rely on nerfing NPC stations. Add that to mine and now we've got 3 ideas.
We're not even game designers!!!
CCP, this is the way we'd like to see you go, can you appreciate that? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
35
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Posted - 2016.03.09 22:59:47 -
[23] - Quote
baltec1 wrote:Looking at all of these comments it seems the tax is going to have the desired effect.
Which is what? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
40
|
Posted - 2016.03.10 08:29:13 -
[24] - Quote
Niko Zino wrote:As an aside, I'm flabbergasted that most of the people advocating against the change tend to say variations on the "it doesn't affect me much personnally, but here's a list of people and mechanics it will upset", while most people in favor of the change tend to say "it doesn't affect me much so it can't be that bad". I have yet to see someone pointing at anything that can be construed as positive for the game as a whole. I just can't see that being a good sign.
The majority of people saying 'it won't be that bad' are the same people who stand to gain the most from expulsion of players to their citadels: look at their alliances and corps to see exactly who I mean.
If you want a "it does affect me and here's who it will also upset", here it is.
I jump clone regularly, roughly once a day. I'm not going to ever put expensive clones in a Citadel just because the process of removing clones as a player is hard, and the process for destroying my clones (about which I can do nothing) is so easy.
This is a tax on my activity in the game, just because CCP wishes a Citadel to be the only, best way for players to live.
I did my grinding for Jump Clones and I enjoyed it. It isn't often PVE gives direct, real advantages for players which can't be replicated by PVP action. It was a real motivator. Of course, CCP then caved into the whining crowds and gave everyone access to the thing I had grinded for. (Considering they failed to break the 'have a standing corp, get a free jump clone' system that null-sec alliances cheated with, it's nice to see exactly who they're playing for right now.)
And now I'm being taxed for something I previously got for free.
So what this is a punishment for previous activity, a tax on current and future activity and an incentive not to play all rolled into one thing!
Good job CCP, really convincing me to keep playing right now... |
Rob Kaichin
Empire Assault Corp Dead Terrorists
40
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Posted - 2016.03.10 08:58:29 -
[25] - Quote
Niko Zino wrote: This is pointless. Everytime I argue money - because noobs are my crowd, and 2M can be considered a lot of monies for them, or for me if I have to pay the fee for 100 pilots on the game time I use for myself rather than them -, someone argues psychology (but paying 2mil to have fun is NOTHING!!!), and every time I argue psychology - and I think that the effect is psychological, not so much monetary -, someone will argue money (if you feel bad about spending 2M, suck it up).
Either way, good job, you made a point! check that off your bucket list.
It still doesn't address the issue that for newbie oriented groups, it's less fun and more work. And if you don't want people trying to vary their eve life, and in my particular case don't want them as fresh blood for YOUR pvp, there is something wrong with the way you look at things, imo.
It's in their interests to flood the thread with circular arguments and anti-logic. It inhibits the 'constructive feedback' CCP is looking for, which might change their minds.
The changes are deliberately harmful, intended to destroy NPC station trading and living just so CCP can call the expansion a success.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
40
|
Posted - 2016.03.10 09:40:59 -
[26] - Quote
Zappity wrote:Everybody in the station will have the same transaction costs (more or lrss) as you do. And if there is a nearby citadel which is out-competing the station just move your stuff and sell there instead.
You could even set one up yourself...
I live in Lowsec, and no amount of punishment is going to move me out of an NPC station, unless it becomes physically impossible to live there (in which case, I'm quitting.)
DT has ~600 characters, of which ~300 are real people. We can muster ~100 people in fleet on our best day.
100 people + 1 XL Citadel just won't be enough to counter the ~1000 players a CFC attack can bring. That's the simple truth. My assets won't be safe, nor will they be defensible. So, really, as an alliance we've dropped ISK on a 70 billion loot pi+¦ata that's impractical and burdensome. Even better, it's something we'll have to build another of to get our super/titans out...
So market taxes punishments and jump clone punishments are never going to move me or my alliance out into a citadel, and basic logic tells us that. Safety is the only consideration.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
40
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Posted - 2016.03.10 10:50:18 -
[27] - Quote
Black Pedro wrote:Your assets are 100% safe. This is a major feature of citadels. In fact, CCP Nullabor seems to be leaning towards removing even the 10% asset recovery fee in Empire space. And we haven't even seen the final balancing on how strong these structures will be and you are already declaring them indefensible.
Yes, you will have to defend your citadel. And yes, someone bigger than you might knock it over. But if the worst happens, your stuff will magically appear in a nearby NPC station a few days later, intact and probably without any cost to you.
NPC stations will continue to exist. If you or your corp are too timid to risk deploying a structure, that is your choice, but don't begrudge other groups braver than you are willing to take the moderate risk for the significant benefits these citadels will offer.
It's nice to see CCP finally restoring some risk vs. reward back to the game after years of just making everything safer and easier.
It's nice to see a highsec ganker tell me about timidity, risk and reward, when he engages in an activity which has no risk, only cost.
Viz. 'final balancing', it's a matter of logic: CCP intends these structures to be destroyed, otherwise there's no reason in allowing people to shoot them.
A CFC attack of ~1000 ships is the upper limit of organisation that we've seen so far. If an XL Citadel can defend against that easily, then they're effectively indestructible.
CCP's initial numbers don't allow a fleet to defend against an attack by 1000 ships.
So, it follows that the XL Citadel won't make such a defence possible.
At which point, it comes down to an economic question: will my Citadel which costs me ~70 billion ISK provide ~70 billion ISK's worth of 'value'?
I don't see a quote from CCP Nullabor on no asset recovery fee, but let me remind you: Supers and Titans will be locked in the wreck. Clones are destroyed. Industry jobs will drop the materials. Rigs and Service modules are destroyed. (And none of that mentions the massive time cost of Market seeding, or shipping multiple billion m3 of ships and assets into the new citadel.)
Even if all assets are safe, it's still worth ~10 bil and strategic denial of Titans to kill the XL.
Finally, try and enumerate to me the 'significant advantages' a Citadel brings. Are any of them worth the cost of losing a Citadel?
Edit: and I just noticed that XL rigs are going to cost ~80 billion ISK according to the Dev blog. So now a Citadel needs to provide ~150 billion ISK's worth of value... |
Rob Kaichin
Empire Assault Corp Dead Terrorists
40
|
Posted - 2016.03.10 11:30:24 -
[28] - Quote
Thank you for point that out to me. That's what I get for reading the thread on a phone with a tiny, tiny screen.
I still feel the need to restate that using a Citadel doesn't give me any advantages worth the cost. Repeating "it's all going to be worth it" makes you sound like a cult leader, not a rationalist.
What this is is just a punishment. "You're using NPC stations and we don't want you to do that". It's a failure by the game designers to come up with attractions for Citadels which will tempt people into using them.
The players in this thread have already come up with some good incentives: reduced clone jump timers, no faction police spawning on grid with a Citadel and more: things stations in Highsec don't have.
It's worth repeating this though:
"The space where Citadels could compete is anywhere between 0% and the current highest tax. Not the current lowest tax, the highest. If Citadels had a lower limit of 0.75% sales and 0.01875% Broker's fee, they'd still be competitive, because very few people are currently paying that lowest tax band. "
Make NPC Stations and Citadels equal, then expand the possibilities Citadels can have horizontally, not vertically. Choose a Citadel for what it does that a NPC station can't do, not what it does that an NPC station does worse.
One is progressive development, the other is regressive.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
41
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Posted - 2016.03.10 12:35:46 -
[29] - Quote
Black Pedro wrote:Rob Kaichin wrote: [...] a cult leader, not a rationalist. I never said that.
I'm sorry, but that's how I read " Don't cry though if you are left behind by other groups more adventurous than yours who will enjoy the bonus to refining, free jump clones, and reduced market fees that will ship with the citadel release, and in the future, bonuses to industry and more. "
Black Pedro wrote: Not really. It's true they are making stations worse in order to make citadels more attractive...
You have a funny way of saying exactly what I was saying and treating it like a virtue.
Black Pedro wrote:If they don't do this it will just be the Drifter Incursion fiasco all over again. You can't release a new feature which is riskier, but pays less and expect players to do it.
The Drifter Incurisions were an interesting concept which failed at more than one stage in more than one way:
It was targeted at the Incursion running crowd, but made it impossible to use battleships without losing them. It wanted to attract roleplayers, but made using the 'right amount of players' impossible. The best way to play was to swarm the Drifters with many many frigates as a buffer, then use battleships. This made it ISK effective.
It didn't work the first time it was implemented, which killed the hype it did generate, and when they did re-introduce it, the un-dodge-able DD made it unenjoyable to run. When they finally patched the numbers exploit, they had effectively killed any reason people had to run it.
Boiling it down to 'there wasn't enough reward for the risk' ignores the actual facts in a way which doesn't help your argument.
Do I think that they're representative of how Citadels will be introduced? In some ways, yes. Unreasonable punishment means low uptake and less continued activity. Botched implementation kills hype, means early adopters don't encourage other people to play. Most importantly, attracting the right crowd means making more of what they like, not pretending they'll like it, when they won't.
Let's look: "unreasonable punishment" : tick.
"pretending they'll like it" : tick
"botched implementation": Well we're not there yet.
Black Pedro wrote:CCP has made a major investment in these new structures and they want people to use them. There has to be some game advantage to using them.
I too am a little concerned these tax rates are a little too punitive, and perhaps other incentives would be a good idea, but deadlines are fast approaching so I expect what we see here is close to what we will get on initial release.
Sideways, not vertical. I want people to use Citadels, but I want CCP to think of the people who won't be using Citadels too. They're not an underclass to be abused or denigrated.
Releases can be delayed. A "We want this to work right for everyone" post is something that garners a positive response, and doesn't make the less engaged, newer players go "well, CCP aren't interested in having me, so they won't get me money".
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Rob Kaichin
Empire Assault Corp Dead Terrorists
41
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Posted - 2016.03.10 12:41:31 -
[30] - Quote
And I'm still not convinced that there's enough reward for the risk of having your castle knocked down. I guess my question for CCP is: what size of group do you want occupying what size of citadel?
If ~600 guys is a medium, maybe I'm outrageously overestimating what DT might use. if ~600 is an XL, then I think my concerns are grounded. |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
41
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Posted - 2016.03.10 13:36:02 -
[31] - Quote
Frostys Virpio wrote:Rob Kaichin wrote:
It's worth repeating this though:
"The space where Citadels could compete is anywhere between 0% and the current highest tax. Not the current lowest tax, the highest. If Citadels had a lower limit of 0.75% sales and 0.01875% Broker's fee, they'd still be competitive, because very few people are currently paying that lowest tax band. "
Nobody would put their assets at risk of being locked out for that kind of benefit. That is where the issue is. The station are currently just too good to offer something meaningful. Putting billions in assets at risk of being locked out for just a few day if something happen to the citadel is taking too long to recoup by just shaving of just that little tax. The peoples who build said citadel will also want to recoup some of the cost of building it and they would kill their only carrot of slightly lower taxes if they ever want to run an income to pay it over time because the difference doesn't have enough of a margin to play with.
It's not an inconsiderable amount of tax raised if you consider the volume of ISK being traded: it manages to raise substantial sums over the whole of New Eden, almost 10 trillion ISK. We have no data on how few people are paying that level of tax though.
Besides, it's hardly the only carrot. It's a whole hamper of vegetables really, along with all the other mooted changes. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
41
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Posted - 2016.03.10 13:53:37 -
[32] - Quote
Frostys Virpio wrote:Rob Kaichin wrote:And I'm still not convinced that there's enough reward for the risk of having your castle knocked down. I guess my question for CCP is: what size of group do you want occupying what size of citadel?
If ~600 guys is a medium, maybe I'm outrageously overestimating what DT might use. if ~600 is an XL, then I think my concerns are grounded. If you are not sure they will be worth the risk, it means NPC version of the services are too good for you to value the advantages the citadels are supposed to bring to you. Problem is, some service you can't just make "better" in the player owned version. You can't really make jump clone "better" than they are because it create other issue. The tax can be made slightly better but the difference is extremely small so CCP is pushing for making the margin between the 2 larger to let some leeway to citadel owners to play with. Refining is getting the same treatment because again, the margin to play with for the owner is rather small. Unlimited office number is a good thing if you open it up to every one and set it up in a place where people will want offices but you can't be sure who will be able to use it because it's really dependent on geography.
In the spirit of giving Citadel owners more leeway, shall we limit the number of people able to be docked in an NPC station? Surely that's a space where players can compete...
What I really meant was not worth the cost, and unfortunately using the wrong word has confused the point I was making.
If an XL citadel costs ~150 billion ISK, how is that ISK to be recouped? Is it considered a sunk cost or are all citadels meant to make back their fuel and initial expenses? In what length of time should a Citadel recoup their costs?
As for 'not worth the risk, NPC stations too good', I think that's incorrect reasoning. Allowing a Citadel lower taxes than a NPC station would be a pull factor, even if the lowered taxes were only below the current highest taxes, simply because players don't wish to lose ISK to taxes they don't have to pay. Similarly, player offered jump clones in locations where there are no NPC stations (or where the players have run out of 'station space' will also be a pull factor.
Nerfing NPC stations strengthens the pull factor, sure, but it doesn't mean it won't exist if you don;t.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
41
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Posted - 2016.03.10 14:27:28 -
[33] - Quote
You know I laid out what actually happened in a reasonably sensible and unbiased way, so you don't have to twist what did(n't) happen into your own argument...
Right? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
42
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Posted - 2016.03.10 14:53:59 -
[34] - Quote
I do wonder, Pedro, if you could ever write a argument that doesn't imply the people you disagree with are in some way indolent, lazy, risk averse or just generally 'the wrong crowd'. In that post, you managed to get all 4 in one paragraph! Well done!
Quote: There is not enough room with the current numbers to make them significantly better than what the NPC stations offer.
Let's test out this hypothesis CCP. Initially, make no changes to NPC taxes and stations at all . That way, we can test exactly how attractive a Citadel will be without forcing players to play as you wish them too. Gradually, as functionality is transferred to the Citadels, you'll be able to study the transfer of population without tainting your samples with altered conditions.
If, after a year has gone by and all functionality has been transferred, very few players are living and occupying Citadels, then let's start on tax increases for NPC stations and Outposts. That way, we know what attracts players to Citadels, and what doesn't. I'll support you 100%, and so will all the other opposition.
By the way, unsubscribed count: 1, biomassed count: 1, as measured in full players. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
42
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Posted - 2016.03.10 15:00:34 -
[35] - Quote
It's worth pointing out that the attraction of insects to vinegar or sugar has, so far as I know, not been studied. (Or if it has, I can't see the paper.)
However, a more appropriate aphorism would be "You catch more flies with **** than vinegar." (A far more observable thing.)
The point being that flies like ****. Ask an Eve player if they like to be punished, and the answer is a resounding no.
And I think Pedro has decided to ignore me |
Rob Kaichin
Empire Assault Corp Dead Terrorists
42
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Posted - 2016.03.10 15:06:12 -
[36] - Quote
If CCP had a crystal ball, I think that this game would be essentially unrecognisable.
They might've got around to walking in stations by now though! |
Rob Kaichin
Empire Assault Corp Dead Terrorists
42
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Posted - 2016.03.10 15:14:26 -
[37] - Quote
baltec1 wrote:
Sometimes you need to punish. People will not leave the safety of NPC stations even with this tax, you need a rather large difference to get people to give up on huge safety.
I think we should forbid people docking in NPC stations if they have a negative faction standing, corp standing or security status. I think NPC stations should be forbidden to people who hold sovereignty. I think if your corporation standings to a faction are negative, you shouldn't be able to interact with anything in their space.
All of these are punishments that would force people to move to Citadels. All of them will be condemned roundly, I imagine, by Code. and null-sec alliances for being 'anti-sandbox'.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
42
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Posted - 2016.03.10 15:19:11 -
[38] - Quote
Frostys Virpio wrote: I like how everybody word it as a punishment and not as a new baseline with benefits for using a citadel. It sure make their whining look more worthwhile if it's against a punishment than against not having all the benefits of other solution proposed in the game.
Because CCP decided that 'no nerfs' was their baseline for introducing new things: see the Crius updates. Everything that was possible before Crius in Highsec was possible afterwards if you did the right things and had the right standings.
We were obviously lax in presuming this sensible philosophy would continue. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
42
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Posted - 2016.03.10 15:22:59 -
[39] - Quote
Ah, you think of it as banning, whereas I see it only as a sufficient method to force people to use these new Citadels.
How about Docking Fees then? 100 million ISK every time. They're not banned, but it's a strict punishment.
(I fully expect to see these comments from all of us purged by the ISD, but let's keep the farce going for as long as we are able.) |
Rob Kaichin
Empire Assault Corp Dead Terrorists
43
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Posted - 2016.03.10 15:25:53 -
[40] - Quote
Black Pedro wrote:[ Your only options are to adapt to the higher NPC station fees, embrace the citadels as they are trying to encourage you to do, or unsubscribe and find another place to spend your leisure time.
Adapt or die as they say.
Have you tried Planetside 2?
It's actualy pretty good now. The time they've had to adapt to player feedback has really improved the game. Not to mention the introduction of new content which is designed around player feedback and the regular balancing passes they take.
It's worth a look, I promise.
It even has the official TheMittani(tm) seal of approval for being "The best"(tm)...
Before the ISD's stomp on it:
Player feedback improves the game.
New content which is designed around player feed back improves the game.
Balancing is nice, good job with Module Tiercide. |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
43
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Posted - 2016.03.10 15:36:06 -
[41] - Quote
It is the deep end, sure, but there is a point somewhere between 0 and 100 million that counts as 'an appropriate incentive' to use Citadels.
I'd like to see where you'd place it. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
43
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Posted - 2016.03.10 15:47:37 -
[42] - Quote
Ah, no, you're right.
Well, not about the shifting uncomfortably, but the off kilter stuff.
What I'm trying to do, albeit badly, is find an equivalent 'incentive' that makes them react as hostilely as I do. I know that the things I'm suggesting are deeply unpopular for them to read, but I'm hoping they'll pick a number so they can consider the idea.
If it turns out that a 10% price increase is what we're going to see if we trade in NPC stations, we could look at what equivalent cost that would be for docking in NPC stations. An incentive to use Citadels doesn't just have to focus on raising money from 'pubbies', they can raise money on 'the good guys' too.
Edit: I fully expect to see that whole series of posts deleted. After all, it can't be a threadnaught if there isn't a post on page 16 which says "I've removed half of the posts for rule violations, sincerely ISD pissed off". |
Rob Kaichin
Empire Assault Corp Dead Terrorists
43
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Posted - 2016.03.10 16:00:01 -
[43] - Quote
Ok, then you can't set your home station to a station you can't dock in.
(As it is with player outposts, I recall.)
The idea isn't to focus onto docking fees, it's to find an incentive which the advocates of the change don't wish to see, but CCP could plausibly propose and their arguments apply to.
I think that we're at risk of veering way off track with this, so maybe we should go back to whatever we were talking about?
How long CCP expects Citadels to remain standing, how quickly they're to be expected to recoup their costs and how many players each Citadel should support seem like good topics for us to consider in respect of the proposed changes.
I'm with Khan on the need for interesting choices as opposed to a punishing tax. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
44
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Posted - 2016.03.10 16:31:38 -
[44] - Quote
When CCP Delegate Zero (I think) did the Wormhole Structures round table, that was one of the things I raised. It's because null-sec has outposts and thinks that things should remain as they are and changes shouldn't increase risks or costs...
Oh, how ironic. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
44
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Posted - 2016.03.10 18:30:19 -
[45] - Quote
Yeah, because a bunch of people who've never worked together before are a) going to know who each other are and b) going to have the resources to bring down a GSF Citadel.
Keep it real. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
44
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Posted - 2016.03.10 19:13:25 -
[46] - Quote
Punishment without crime basically. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
44
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Posted - 2016.03.10 19:19:23 -
[47] - Quote
It's a punishment compared to the current level.
A 400% tax increase is punitive. There's no other word for it. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
45
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Posted - 2016.03.10 19:41:36 -
[48] - Quote
I think we agree, but phrasing like that is needlessly hostile.
Yes, there will be better treatment for NS alliance members. That's really who Citadels are for.
The issue you and I have is that the rest of the game is being treated poorly. We shouldn't be punished for playing the game elsewhere. Null is not the only area of the game.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
45
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Posted - 2016.03.10 19:58:09 -
[49] - Quote
I love the idea that NPC stations could be unbalanced in relation to themselves, being as they were "unbalanced from day 1". That's just fascinating.
If CCP feels that the cost of NPC stations are unbalanced, they can say so directly. That they've chosen to identify "making citadel competitive" as their reason for this change speaks volumes about why they're doing it.
They don't need you to tell them their reasons. I expect they know their rationale better than you or I do.
More over, how do you or I know that they were too low when the game was introduced? I suspect that CCP's economist (would that they had one now!) set them so low because the faucets were so much smaller. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
48
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Posted - 2016.03.10 21:29:59 -
[50] - Quote
baltec1 wrote:The problem is simple.
Citadels and their services will cost isk to run, even if you mine it yourself. NPC stations will offer the same services at a much cheaper/free rate simply because they have no fuel costs plus the added bonus of not exploding and ammo is thrown at them.
In order for citadels to work the NPC station are going to have to charge a bit more than citadels for their services otherwise the effort, cost and risk of owning a citadel is simply not worth it. So because the costs of NPC station services is so low the only option is to hike the prices so the citadels can have the option of charging less as a reward for using them.
(Quoting you because you can use grammar and capitalisation correctly.)
This argument is based on the false premise that services should and will always cost ISK to run: CCP decides if services will cost ISK, or if their fuel costs will be negated via structure bonuses. If Citadels are "specialised towards corporate support and defence", it is easily possible that the market module will have a nullified fuel cost.
Furthermore, even if CCP decides that the market modules' cost won't be nullified, they can choose to set it as low or high as they wish: the belief that the market module won't be possible to fund without NPC station nerfs is unfounded. An argument based on this point is essentially unreliable.
I accept the point that NPC market fees are low. However, the incentive of trading at the lowest possible fees (or lower!) is going to have an attraction, though you deny it. We know that lower taxes are a pull factor in Eve, otherwise no traders would wish to grind for standings, or pay to have others grind for them. Why would easy access to low taxes not be a pull factor?
If you believe that low taxes will bring in no ISK, then you need to look at Merchant Monarchy and Eve Prosper and see how much those two pay in with low standings. I assure you it's not a small amount.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.10 22:46:16 -
[51] - Quote
Anhenka wrote:~snip~
1: POS's currently consume an absolutely stupid amount of fuel each day across EVE. 2: Citadels are intended to eventually completely replace POSs as a method for everything POSs currently do, till POS's are gone. 3: If citadels don't require fuel block to run, and Citadel services don't require fuel to run, suddenly you have literally hundred of billions of isk a day worth of PI and ice products that are no longer being consumed. Way to accidentally nuke entire professions to avoid some trader inconvenience.
Low tax's are a pull yes. But since transaction tax stays the same between NPC and Citadels, the primary difference is in Broker fee's. And since that can get down to less than .75%, the draw to use a Citadel instead of a NPC station is close to nonexistent.
CCP MUST use the stick here, because we are already hip deep in carrots.
First off, I was saying that 'role' modules could have a decreased or negated cost, not all modules. This was based on the idea that Faction PoSes get bonuses to fuel block consumption, and some racial PoSes get bonuses to Silos. So, good job on reading that, huh? :P
Baltec1 and Anhenka wrote: in order to get those lower taxes you need to raise the already super low taxes of NPC stations.
(and)
And since that can get down to less than .75%, the draw to use a Citadel instead of a NPC station is close to nonexistent.
Secondly, we don't have any statistics on movement of people based on Tax increases or decrease. I'm going to repeat the fact that the majority of people are being taxed at a higher rate of taxes: the 'competitive space' is larger by far than just .75%.
I'm open to Tax increases if we have proof that Citadels aren't attractive enough. Right now, however, we're presuming they're going to be unattractive without proof. I'm a pessimist, but that's too far even for me.
You and I can agree that changes made without rationale are knee-jerk reactions that don't often go right, right? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 08:55:10 -
[52] - Quote
Anhenka wrote:
We don't have any stats because it hasn't happened, because the transaction fee's have as far as I know, never been changed.
We are presuming that people won't see Citadels as a attractive trading location because for something to be attractive compared to something else, there needs to be a difference between them. There is currently not much room between current NPC broker fee's and 0%.
As far as the "The majority of people are being taxed at a higher rate", that's about 3 days to get Broker relations to IV including the trade 2 prereq, and 4 to 5 only makes the difference between .75% broker fee's and .8% broker fee's. that's a REALLY low bar for being competitive in trade.
We can make fairly safe assumptions that there will not be a giant exodus to player Citadels for trading if the tradoff for potentially having to move and relist all their orders, repay broker fee's, and rehaul everything to a new citadel is a grand total .75-.8%. and that would be if the station owner was entirely selfless and had no broker fee at all.
Realistically, we can assume the Citadels open for trading will have at least .25% broker fee's, making the margin for switching even slimmer, at .5 to .55%.
(Oh god the number of replies to make in on post).
First off, who said everything? The sensible trader will let his portfolio simmer down, whilst setting up the high-value, low-volume trades that can take advantage of lower fees (of any magnitude!). The crazy "strip and relist" idea doesn't match any trading behaviour that I know of.
Furthermore, the average level of Broker relations on my characters is....wait for it..... 0.6! I imagine, from my conversations with my corp and alliance mates, that this situation is repeated across a vast swathe of New Eden. To you this may seem farcical, but I'd like to remind that traders are a tiny minority of Eve players. We've, of course, not touched on standings impact, but I imagine the majority of people don't have a perfect standings alt to buy and sell with.
(To you, Frostys, the equation for docking fees would be D= 1 + S^6 + F ^6 + C^6 + G^6 where S, F, G and C must be less than 0, and D can't exceed 5 million. Thus most players will have a 1 ISK docking fee, but criminal's and enemies' fees will be increased according to the scale of their crimes. S=Sec status, F=Faction standings, C=Corp standings (both personal) and G= standings to your corporation.
Thus my cost to dock at Jita would be: D = 1 + -3.1^6 + -0.07^6 +0^6 + 0^6, which equals ~888 ISK to dock.
A FW person with - 10 sec status, - 10 faction standings, -10 corp standings and - 10 standings to corp will pay 4 million and 1 ISK. The formula can be modified to go as high or low as you wish it to. How's that for 'equality'?) |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 09:27:17 -
[53] - Quote
Anhenka wrote:The problem is that if you look at everyone who supports or explains their statements, it's usually not the people calling doom and gloom.
People say "Nerfing stations to make citadels worthwhile is bad, you don't have to make them cost isk to run, and then stations could stay the same, with citadels being even lower to be a carrot" Explanation: If we did that, and Citadels didn't require large amounts of fuel for services, there would be insufficient consumption of PI and fuel blocks, and Ice miners/trader/manufacturers/PI people would majorly suffer because of that.
Somehow we have both the arguments that nobody will trade at Citadels even with a massive tax increase due to safety concerns, and the idea that the difference between the current low tax rate and the tax rate of a Citadel is enough to attract lots of traders even without changes to the tax rate. I don't even know how to react to seeing both of those at the same time. How can we explain ourselves and support our reasoning, if the cop out rebuttal is always "Nullsec conspiracy, they must only be looking out for them to the detriment of the rest of the game" ?
Firstly, good discussion since last night.
Well, since it seems to have slipped your notice that multiple people are making multiple arguments, and we're not all some amorphous blob of sameness, I guess I'll have to step up and point that out :P.
Secondly, the 'moderates' on both sides are suggesting doom and gloom :
Baltec1 wrote: The reason I am ok with this is because it has to happen if citadels are to work. Doesn't that seem a bit gloomy to you: "if it doesn't happen, everything will fail!!!" (I'm willing to look for a "this has to happen, or else" quote from you too.)
Thirdly, I said Role-bonused Service modules, not every module. Unfortunately CCP appears to have forgotten what they initially said, and so Citadels are bonused only for defence. (Then again, they may have mentioned stuff on Slack, because that's obviously where people will look for updated information )
Finally, those two arguments aren't mutually exclusive, and they're not incorrect. Lower taxes below current NPC taxes will be a draw, and some players will prise safety above increased taxes. Your mistake is in believing that everyone opposed to you thinks the same things. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 10:51:31 -
[54] - Quote
Also, Anhenka, what on earth are you doing wrong to have ~1200 guys and no SRP?
Even in the back end of god knows where in a ****-poor constellation of Sinq Liason, I had SRP... You know you can shoot the moons and get that ISK, right?
Are you relying on market taxes to pay for your SRP in future? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 11:03:16 -
[55] - Quote
So Nergal, what do you think of the rest of our 'coherent arguments'? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 11:20:16 -
[56] - Quote
MachineOfLovingGrace wrote: It's a really weird policy to actively make at least half of your customers angry and frustrated all the time.
I have to say how frustrating it is to see CCP pissing away all the goodwill they can develop in ham-fisted announcements. The best advocates of engaging with Citadels come away hurting and pissed off that CCP is willing to shaft them.
The person in my alliance who was previously the biggest advocate for Citadels is now their biggest detractor. His will to engage with the system is broken because CCP broke it. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 11:35:48 -
[57] - Quote
My sub runs out.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 11:38:52 -
[58] - Quote
You'll have to go back a couple of pages to where Pedro and I were disagreeing, Nergal.
Essentially: the advantages of Citadels are lower taxes below the current NPC taxes, Geography (because you can't move NPC stations), avoidance of station camps, more office space, better refining, reprocessing and compression and cheaper offices.
All of which they can do better than NPC stations, or which NPC stations can't do at all.
To which the supporter of a tax increase go "but it won't be enough! The only way to make Citadels a success is to kill NPC stations!"
Incidentally, the people who opposed this change have all raised possible horizontal pull factors for CCP to consider, where as the supporters are dead set on "it's this or failure". |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 11:46:51 -
[59] - Quote
Or they could clamp down on the faucet that is AFK ratting, but that means worth persons such as Lucas aren't able to play the game they so deeply engage with, because their 84 year old Grandparents and single mothers would go out of business!
Incidentally, Lucas, will you be setting up a citadel for SMA, or will it be the market people who'll do it for you? Does SMA even have market people, or will you be sucking on the teat of the 'Jewbal'? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 12:01:04 -
[60] - Quote
Well, if you're unwilling to read, then I'm unwilling to write. |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 12:19:19 -
[61] - Quote
The person in my alliance went to Fanfest and talked to the Devs personally. I think he knew what was he was anticipating better than you do.
He's unsubscribed now too.
How many people will unsubscribe before you consider Citadels a success, I wonder. This might be the first expansion to ever cause a subscription decrease. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 12:22:38 -
[62] - Quote
Man, I wasn't going to reply, but "not an actual risk"?
Amazing, just amazing. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 12:34:26 -
[63] - Quote
Anyway, now that the official SMA forum poster is here, I think we should gather the list of questions we'd like CCP to answer.
1) What size of group should occupy the Medium, Large and XL Citadel? 2) Whether those number are suitable for all areas of space? 3) Whether Citadels' initial costs are to be returned via player usage? 4) If so, what timescale should the costs be returned by? 5) What kind of initial uptake do CCP want to see? 6 What will the consider a failure or success? 7) Does CCP consider Citadels attractive to use without the market tax increase? 8) If so, why are they increasing the taxes? 9) If not, what other options have they explored to make Citadels attractive? 10) Have they read the constructive feedback made by members of the thread? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
49
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Posted - 2016.03.11 12:36:14 -
[64] - Quote
Nergal Hurrian wrote:
Contestation of ability to conduct highly competitive trade in a certain location will be the actual risk, not the loss of assets. Just as how any other activity can be interrupted in EVE by other players through multi-faceted means in all types of space, trade will now also be able to get interrupted by political and military measures.
I honestly believe you're trolling, but if not, have you heard of Burn Jita? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
50
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Posted - 2016.03.11 12:47:34 -
[65] - Quote
Oh, so now it's trade volumes or prices?
Have you heard of the Gallente Ice interdiction?
It was ~reasonably successful~, if we're basing it on volumes and prices... |
Rob Kaichin
Empire Assault Corp Dead Terrorists
50
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Posted - 2016.03.11 13:12:11 -
[66] - Quote
Rob Kaichin wrote: 1) What size of group should occupy the Medium, Large and XL Citadel? 2) Whether those number are suitable for all areas of space? 3) Whether Citadels' initial costs are to be returned via player usage? 4) If so, what timescale should the costs be returned by? 5) What kind of initial uptake do CCP want to see? 6 What will the consider a failure or success? 7) Does CCP consider Citadels attractive to use without the market tax increase? 8) If so, why are they increasing the taxes? 9) If not, what other options have they explored to make Citadels attractive? 10) Have they read the constructive feedback made by members of the thread?
Does anyone have any other questions for CCP?
|
Rob Kaichin
Empire Assault Corp Dead Terrorists
50
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Posted - 2016.03.11 13:20:08 -
[67] - Quote
Any questions at all? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
50
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Posted - 2016.03.11 13:34:55 -
[68] - Quote
I wonder where Lucas would be on these issues were he not one of the people who stands to gain the most from them.
Can we stop with the spaghetti quoting, since it's deeply counter-productive to a coherent post. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
50
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Posted - 2016.03.11 14:02:33 -
[69] - Quote
It's the fact that I've never seen you advocating for a change which punishes your group and the fact that you turn up as a spoiler commentator for almost every discussion I see you in that makes me doubt you're in it for the health of the game.
Which is what we're really discussing here: a disagreement on how the game is to proceed. We all, I'm sure, agree with CCP Seagull that the game's ecosystem is unhealthy, but we disagree on the reasons why it is, and the treatment for it.
So you think that handing control to the players will make the game healthier, and I think that that's a reason it's currently unhealthy. It's entirely possible that I'm wrong and you're right, but it's also entirely possible that I'm right and you're wrong.
It'd be nice to see you admit the latter rather than hammering on the former.
And, once again, do you have any questions for CCP viz. function, structure, organisation or funding of Citadels?
|
Rob Kaichin
Empire Assault Corp Dead Terrorists
50
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Posted - 2016.03.11 15:13:15 -
[70] - Quote
I believe the rule is that harassment without rationale (ransom/ knocking down poses/whatever) is petition-able. |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.12 18:10:42 -
[71] - Quote
Man, and the discussion was going so well earlier.
First off, the volume of ISK being traded can be found in the February Economic Newsletter/Devblog published by CCP Quant. The Forge has ~700 Trillion, which is basically Jita.
Secondly, (and I thought we'd agreed on this) Lucas, you agree that 0% and 0.9% are different, right? And that the attraction of being able to set taxes lower than current NPC taxes will be a pull factor for usage, right?
If so, please stop saying that without NPC tax rises, it'll be impossible to get people to use Citadels. Thank you :).
Thirdly, I thought we'd talked about the impact of NPC tax rises being this:
- Initially decreased trading volume due to low-no profit margins
- Increased barrier to entry for new traders, as standings and skill become required
- Exit of Market Makers (who in Eve are market traders) due to decreased trading volume (which means decreased income)
- Stratification and decreased liquidity due to exit of station traders
- 3 month (at least) drag on markets as people who list all items before changes have a competitive advantage over other in NPC stations
I think that as most of the impacts we assessed.
Finally, (and this is more philosophical),
Quote: So basically "what if the weak give up and the strong thrive"? Well that's just the way of things
In real life, there's an incentive not to kill yourself: you keep on experiencing. In Eve, if you make things unrewarding/punishing, people can leave without cost.
If the weak give up, the strong can't play Eve. :P |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.12 22:55:47 -
[72] - Quote
[quote=Anhenka
https://en.wikipedia.org/wiki/Enlightened_self-interest
Seriously, read it. As far as it applies to EVE, it's that by giving everyone else a low cost, stable, reliable place to trade, a Citadel benefits the owner far more than if acting out of immediate selfishness. Closing a citadel doesn't make sense since you can only make money when they list orders, you get nothing more when they cancel it, and you get nothing more when they use the asset recovery to retrieve their stuff, and you lose all the future income you might have had. [/quote]
It's worth pointing out that a player run Jita could, depending on the actions of the owners, be directly harmful to the amount of conflict in this game: locking out players of any opposed alliances and their Alts would inhibit them from accessing the largest market.
Enlightened self-interest means you don't help the guys who shoot you. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.12 23:20:34 -
[73] - Quote
Lucas Kell wrote:Rob Kaichin wrote: 0% =/= 0.9%[ It's not 0.9% though, it's between 0% and 0.1875%. Are you going to shift your goods to a citadel for a maximum 0.1875% decrease in brokers fees (which only happens if the citadel gains nothing from the market)?
Ok, maybe I was thinking of someone else. (I looked through the thread, but the search function sucks!)
1) It was 'total tax', not just broker's fees. (And if this were Reddit I could *so* easily point you to the comment.)
2) Most people aren't paying 0.1875% broker's fees, they're paying more. 0.9% was a figure someone raised as a 'lowest current tax rate'.
3) It wasn't a question of 'do you shift for this or that tax', it was a question of "would a tax decrease be an incentive to moving to Citadels", which we agree it would be.
Hence, there's a gap in which taxes can be lowered which is greater than 0. This is observable currently.
Lucas Kell wrote:Rob Kaichin wrote:~Snipped list~ Except you're vastly exaggerating the impacts. Long term all it will do is increase the gap between buy and sell while margins will be minimally impacted. New traders always had to consider skills and standings as career traders like myself will consistently crash the margins so we limit access to the items market.
I wasn't aware that I was putting in any quantifiers on the list. I was saying that these things will happen. I wasn't saying "THIS WILL END NPC MARKETS", that's the other guys :P.
Lucas Kell wrote:Sure they can, most of us are in the group categorised as strong or in the other category of "what's going on" who wouldn't notice changes anyway. I doubt we'd notice if the weak left, and if we did I'd take it as a personal challenge to keep the market stocked. Fun fun!
If we count the CFC as ~40,000 people, and presume them 'the strong', (I know this is wrong, but let's presume it's right), the revenue they would provide to CCP would be 40,000 x $130 = $5,200,000.
It appears that the costs of running the game are ~$30 million. So, with no 'weak', there are no 'strong'.
Problems with this: no public financial disclosure recently, dated analysis from 2014 and before, more than 40k 'strong'. My point is that the weak make the game possible, which I don't think can be disagreed with.
Anyway, can I just say how bloody hard it is to format a sensible answer in this forum. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.12 23:39:24 -
[74] - Quote
Teckos Pech wrote: ~snipping out unimportant bits~
Okay, so 700 trillion is traded in the Forge, and their taxes? 7 trillion or about 1% at most? Sorry, that is a small RELATIVE number. Here, let me give you a helpful hint, in economics while absolute numbers are not irrelevant, the vastly more important numbers are the RELATIVE numbers. What is the price RELATIVE to your income, RELATIVE to substitutes, etc.
So you can knock off the nonsense about 10 trillion ISK in taxes. It is small. If somebody came and took 1% of my income would I roll over and die? No. Not in game nor in RL. Would I like it? No, but I'd adjust and move on.
My list was about NPC markets, and I thought that was obvious.
And seriously, "nonsense"?
Let me remind you that you asked and I answered, and I've been nothing but helpful. Here:
Quote: It's not an inconsiderable amount of tax raised if you consider the volume of ISK being traded: it manages to raise substantial sums over the whole of New Eden, almost 10 trillion ISK. We have no data on how few people are paying that level of tax though.
and Quote: I love how taxes are so low they raised only ~10 trillion ISK last month alone.
They were a response to a person who said they raised almost nothing, which is plainly wrong according to CCP and people in this thread. 10 Trillion ISK is 1/95th of *all the inactive ISK in New Eden. Considering the number of inactive players, that's a large amount. It's 1/47th of all the currently used ISK in New Eden. The Broker's Fee and Transaction Taxes combined are the largest ISK sink in New Eden, and make up ~33% of all ISK sinks
IT IS NOT NOTHING.
Anyway, you can take your condescension and shove it up your arse. I've appropriately emboldened and underlined the things you need to read, since you're obviously unable to read anything otherwise.
Finally, take 1% of the economy away and watch central bankers lose their mind. Look at how well Greece is doing with their 1% contraction. It's wonderful to see, isn't it?
Edit: I notice I've not appropriately italicised my post, but you're such a **** that I don't really feel the need to. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.12 23:48:21 -
[75] - Quote
@Anhenka
In my stupidly un-detailed post, I was presuming that 'non Goons' would be locked out from 'Goonswarm' citadel, and that this would be a drag due to harder logistics, limited market access,
I'm not saying there wouldn't be other access to a market, or that wouldn't be other ways to get replacement ships, just that the increased hoops to jump through would inhibit conflict against the owners of the Citadel.
I disagree with the idea that players would *want* people to come to this proposed 'Highsec Citadel Jita' though. The difference in difficulties of Logistics between Pseudo-Jita and Pseudo-Dodixie are pretty large. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.13 00:20:21 -
[76] - Quote
Lucas Kell wrote: Sales tax will be the same and doesn't go to the citadel owner, so still irrelevant.
It doesn't? I thought that that was the point of the new Citadel? Shame.
Lucas Kell wrote: Most people trading anything resembling a regular basis will at lest have the skill which takes like 10 days tops to train, so 0.75%. The thing is, you're not talking about random louts on the market, you're talking about major market players, because if core traders don't move, the hub doesn't move. That's who has to be incentivised to move.
We agree that a tax decrease would be an incentive to move, but you seem to believe that any amount is an incentive, and what I'm saying is that it would need to be an amount that would be unachievable with the current system. I have thousands of open orders and you're having a laugh if you think I'm shifting them to save myself up to 0.1875%.
I think this is a thing where you might be wrong: yes, the incentive to save 0.2% (rounding to save my sanity) is limited, but you've not included the incentive that is access to the 'louts' who sell to buy orders, underprice their crap and dump to the worst buy orders there are. If people do move to Citadels en masse, then the demand will be there for the traders to move as well. Even if there's no significant incentive for you personally.
I think people will move to Citadels just to avoid the taxes on PLEXes and the like, where it can be a large amount for a new/young player. (It was ~30 mil for me when I started, and PLEX prices have doubled? since then.) So, sure, for you personally, but for them , as a group, it will be attractive enough even with no tax increase.
(Gevlon's hatred of 'mouth breathing sell-to-buy-orders people' aside, it's a reasonable ISK maker.)
Lucas Kell wrote: I think the problem here is we have wildly differing opinions of what the weak are. In the context of this thread, the weak are the ones who will huff and puff and ragequit if the change goes through and citadels start rolling out from null groups. I believe that would be a minimal number of players. The strong would be people who knuckle down and adapt to the change, be that through diplomacy or aggression.
Yeah, I know it was a terribly flawed thing to say, but CCP needs some of the 'weak' less engaged to subsidies development for the 'strong'. It'd be nice if the 'weak' got some stuff developed for them too.
(And I'm still convinced Citadels will do fine without a tax increase for NPC stations.)
(Being less engaged isn't a bad thing, the thing I typed first was) |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.13 09:55:34 -
[77] - Quote
Teckos Pech wrote:And damn you for making me like a post by Lucas.
Which ever post did you like?
However, explain to me how the ability to lock people out a station could *not* apply to noob corp alts, and the ability to monitor who's buying up hundreds of ships and lock them out by watching the corp wallet would be impossible for Eve players.
The adults were talking about inhibited conflict. Did you ever see what happened to Raiden.?
You continue not to read my posts, I see.
Incidentally, were you one of the 7 guys EXE managed to rustle up for the Hakonen battle? The quality of your posting would've swing the battle totally, I'm sure. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.13 10:02:39 -
[78] - Quote
It is worth pointing out that the people who say is a) won't be free, and b) can't be initiated at any time, are reacting to official Devblog updates, not personal comments made on hard-to-search media platforms.
It doesn't make them less wrong, but it does give them a fair reason for saying it. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.13 11:34:47 -
[79] - Quote
Well, if you can trade Titans on the open market, I don't see why you'd want to trade them to your enemies...
Unless PL's stopped competing with the CFC on titan numbers, which kinda sinks the game. After all, if everyone has stopped competing, the game has bigger problems. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.13 12:23:38 -
[80] - Quote
Unsurprisingly, I knew that. I figured that was obvious too... |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.13 16:51:19 -
[81] - Quote
Lucas Kell wrote:What buy orders? The louts won;t move if the market doesn't. They are selling instantly, so they don't have brokers fees anyway, so they have no reason to move, and if the big market players don't move, there won't be any orders based there.
At the risk of engaging into a chicken and egg situation, if there's an incentive for 'louts' to move (which there is: clones, geography, cheaper taxes) then the traders should follow, no?
It's one of the most immediately obvious things about PVP alliance deployments in FW space. An analysis of systems shows where people are staging due to increased market value: when Nulli moved to Uemon, the market there went into overdrive for a while.
It's like LS ore sell orders: people do pick them up and move them to where they can make a profit/ships. See Kirith's (I think?) blog post about buy orders. Kaeda may have posted it too. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.13 16:57:17 -
[82] - Quote
@Khan.
The limiting system for Citadels is pretty simple: no Jita (possibly no Amarr), no Thera.
After that, it's a free for all.
Fitting limitation is what's the big delineator for Citadels: Citadels in HS can't use modules which LS and NS Citadels can. So they'll be less capable. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.13 17:18:10 -
[83] - Quote
Ok, I'm going to interrupt the stalled arguments which are getting said with something that's sure to blow up for another few pages:
It's been said by most of the people on the 'pro-Taxes' side that the risks of living in a citadel are low to nil.
I am, reluctantly, somewhat convinced by their arguments. In most cases, there will be little to no risk.
However, if we take the line of argument that Pedro has led the charge on, little risk means little reward.
So here's the bombshell: because Citadels are so little risk, there shouldn't be a big reward for living in them.
So, there's no need for a NPC tax increase, as Citadels are safe and secure! |
Rob Kaichin
Empire Assault Corp Dead Terrorists
59
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Posted - 2016.03.13 17:54:07 -
[84] - Quote
Teckos Pech wrote:Tampering with markets to make them "better" or to suit some end often blows up in the faces of not just those doing the tampering, but everyone else in those markets.
CCP is making a simple change and announcing it ahead of time.
The irony is palpable. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
60
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Posted - 2016.03.13 18:15:03 -
[85] - Quote
Teckos Pech wrote:Rob Kaichin wrote:Teckos Pech wrote:Tampering with markets to suit some end often blows up in the faces of not just those doing the tampering, but everyone else in those markets.
CCP is making a simple change and announcing it ahead of time. The irony is palpable. They are not trying to make the market better though now are they? They are trying to make an in game item better, much like tiericide.
I tire of you.
Here, suitably emphasised to suit your failing eyesight. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
60
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Posted - 2016.03.13 18:16:59 -
[86] - Quote
@Anhenka
It's worth pointing out that those devblogs can be edited, as the ~400 stront per block accident shows.
I don't recall it being so explicit originally, and neither does Tipa. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
60
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Posted - 2016.03.13 18:39:08 -
[87] - Quote
Teckos Pech wrote: As for the risk/reward and broker's fees, CCP is making the change to induce players to move and to induce players to set up citadels in HS.
Can you stop your completely and totally intellectually bankrupt attempt to try and justify NOT having citadels in HS? Your ability to turn on a dime and go 180 is indeed impressive, but it also underscores you dishonesty.
It's a shame that I was honestly convinced by the arguments of others, but you have such little faith in your side that you believe I'm lying. It underscores the total lack of confidence you have in what you say.
If the players are taking no risks, they get no rewards. That's Pedro's position which I'm restating.
The players are taking no risks, which Anhenka agrees with. Which you agree with too.
The person taking the risk is the person who owns the citadel. They're the one who deserves the reward, right?
So the system should reward the Citadel owner whilst not rewarding the Citadel users. After all, the users take no risk in living in the Citadel: their assets are safe, their ships are safe. There's no charge for living in the Citadel. To keep it running, only the owner pays.
What am I missing here from your (general) arguments?
If it's all about RISK and REWARD, we can't shy away from that. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
60
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Posted - 2016.03.13 18:42:45 -
[88] - Quote
@Anhenka and the other guy whose name I can't hope to spell.
CCP Devblog wrote:
X-Large Structure hulls will cost around 30-70b+ ISK in materials to build.
It's gonna cost ~700bil to buy the BPO, ~100 bil to build and fit it. Total price = 800bil. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
60
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Posted - 2016.03.13 18:58:23 -
[89] - Quote
Man, more changes in threads. What's the point in reading the devblog if half the info is wrong in future.
Thanks for proving me wrong Anhenka, I obviously misread that part of it. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
60
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Posted - 2016.03.13 20:29:16 -
[90] - Quote
I wrote a long reply which got swallowed:
By 'louts', I meant non-efficient market users, not non-intelligent ones: broker's fees will be incurred by people listing buy orders to replace the lack of courier contracts (Clever CCP is clever?). Furthermore, people who use 'sell all' can create market orders if there's not demand for their items.
So I see people creating demand for items which Traders will satiate. The risk-indulgent traders will have a first mover advantage which should make them a premium on top of their usual margins.
Using 'louts' was a failure of effective communication on my part, sorry.
As for Owning vs Occupying, that's exactly my points. I'd like to see a system which prioritises Rewards for the owners, not the occupiers. No risk, no reward. |
|
Rob Kaichin
Empire Assault Corp Dead Terrorists
60
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Posted - 2016.03.13 20:45:02 -
[91] - Quote
Teckos Pech wrote:By tampering I don't just mean a simple change in tax rates. That happens all the time with very predictable and even small effects on the economy. Especially when announced ahead of time. Don't believe me look at the research of people like Joel Slemrod.
I'm not sure who gets to choose how to read your posts, but I have a sense it's the guy with the eyeballs aimed at the screen. :P
I don't see this as a simple tax increase: no system in real life operates under the same conditions as the Eve market, or so I am aware. It's absolutely not a direct fit, but the tax increases are in some ways comparable to a Tobin Tax. I believe it will decrease the volume of trading and the number of players who will go into market trading.
For example, the legacy advantage of players (in NPC stations) who keep relisting their stock will be exceedingly large. A person who has a controlling interest in a market and a large amount of stock listed will be able to suppress the entry of others into the market for as long as he has the advantage in margins and tax.
It's hard to see how these changes will play out due to their dissimilarity to real life, I acknowledge, but it's worth trying to work it out.
|
Rob Kaichin
Empire Assault Corp Dead Terrorists
60
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Posted - 2016.03.13 21:00:15 -
[92] - Quote
Teckos Pech wrote: It remains to be seen doesn't it with regards to rewards and there are risks with a citadel you do not face with an NPC station.
**** off the owner for some reason, he may cut off your access in which case your stuff is tied up for 5 days. How much revenue would be lost in that situation for you? Not to mention the time it would take to move to a new citadel, if there is one, or go back to an NPC station?
Similarly if on the off chance it is destroyed. **** happens. Goons dropped a bunch of sov once because 1 guy went on vacation and forgot to put enough ISK in the relevant wallet.
So yeah, I see your turning on a dime as rather suspicious. You have a very clear incentive to push against these changes....and you seem determined to use any argument that is convenient.
So we're saying that there's the risk of:
- Lost profits due to asset safety
- Lost time due to asset safety
- Lost ISK re-listing
- Lost jump clone (s?) and active clone.
So we need the incentive to be something that could be worth up to something worth whatever that could cost, at most, but in general it can't be too good because the cost of those risks is on average going to be very low.
(And wasn't that a strange sentence to type out!)
If anyone is aware of any other costs, could they write them out too?
I'm of the opinion that risk of loss affects everyone unequally already, so continued low NPC taxes are alright. After all, the noob and the veteran locked out of an outpost are in the same boat, but the Vet has billions lost and the Noob has millions. I'm not going to get into the equation of relative loss, but either way, someone's getting shafted.
Finally, what 'very clear incentive' do I have? I am, I have no doubt, the poorest (or one of the poorer) in this thread. I'm not a marketeer. My net wealth is ~10 billion ISK. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
60
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Posted - 2016.03.13 22:00:51 -
[93] - Quote
Teckos Pech wrote:Rob Kaichin wrote:
I don't see this as a simple tax increase: no system in real life operates under the same conditions as the Eve market, or so I am aware. It's absolutely not a direct fit, but the tax increases are in some ways comparable to a Tobin Tax. I believe it will decrease the volume of trading and the number of players who will go into market trading. (Post edit: as it did in Sweden)
It's hard to see how these changes will play out due to their dissimilarity to real life, I acknowledge, but it's worth trying to work it out.
If anything RL economies are far, far more complex. There is much, much more innovation and creative destruction, and leverage is a much more of a factor. Not to mention the meddling in the economy for political reasons. So this notion that the Eve economy is more vulnerable strikes me as dubious at best. We have nothing at all like this in the Eve economy. Literally nothing. Making a well publicized change to something like taxes which everyone can see and can figure out the effects of...has not had the same effect....ever. As for limit entry pricing that is a theoretical possibility, but it is harder to find in real life. This is why you find alot of legislation that in the end is designed to limit entry into markets. Examples are licensing requirements, certification, trade barriers, and so forth. It's a great story that sounds good when you first hear it, but in reality the idea of a dominant firm keeping out entrants without the coercive power of government is not much more than that a story.
I kinda get the sense that you misread my post :).
I've emphasised where we agree: we both think that the Eve economy isn't like real life. Our difference is in our interpretations of the action of the tax increase: you're treating it like it's an income tax issue, which I disagree with: a more comparable tax would be a V.A.T or Sales tax. It's still not exactly comparable, but it affects the items and not the purchaser, which an income tax change would.
I'm treating the tax as a financial transactions tax, which I feel is more suited than a consumption tax. The implementation of a Tobin Tax in Sweden led to a decrease in trading volume, collected taxes and the vanishing of futures trading. Needless to say, the experiment ended very quickly.
As for vulnerability, I didn't realise I'd raised the issue. I do believe that all complex systems have vulnerabilities though, and it isn't good to magnify them. Shock therapy doesn't work, as I understand.
Finally, we both agree that Eve isn't like real life. :P. In Eve, at least, there is no government to coerce the market, but the players can act in such a role. Goonswarm's various successes and failures in exploiting markets are proof of such. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
60
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Posted - 2016.03.13 22:16:43 -
[94] - Quote
Anhenka wrote:
Because we believe it is important to the long term health of the game that Citadels, which are with no doubt the most important feature added to this game since outposts were added in 2005, become a healthy and integral part of the game.
Lot of us nullsec players are thinking really long term here. We have been playing for years, and will continue playing for years, and want the game to continue improving, even if it means some short term inconvenience.
Citadels are the first step in CCP revamping everything from POS's, to Outposts, to mining, production, research. deployables, intelligence gathering, new player controlled stargates and systems, etc. Everything is going to be based on and centered around the citadel bases and mechanics, tied into a unified command and ownership structure instead of the current small fractured and disorganized legacy code that was a result of building in features one at a time for years without concrete plan or deployment structure. It's been CCP's road plan since they announced citadels years ago.
We need it to NOT flop like so many features which have come before. And if easy station trading needs to become a little less easy and simple than it is now to provide Citadels that initial kickstart, I'll do my part to make it happen, even if I make no money off Citadels, lose my .2% broker fee's at NPC stations, and have top pay my enemies to use their Citadels.
I have to say, "based on and centered around the citadel base and mechanics, tied into a unified command and ownership structure" sound like CCP is leaping straight back into the legacy code pond it had just climbed out of. The 'unified system' definitely sounds like the old Crimewatch mechanic, which ended up so awful that they were ripped out wholesale. I *don't* like the idea of a unified system, because (in my experience) unified systems fail uniformly. You fail there and it fails everywhere.
I believed that CCP was developing agilely in a modular way, so that elements which could be tweaked or removed could be dealt with without causing other issues.
Also, Outposts more important than Supercaps or FW or Wormholes or .... etc? I think you may be just a little wrong there. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
64
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Posted - 2016.03.14 10:05:26 -
[95] - Quote
Anhenka wrote:On an alliance level... We live 35 jumps from Jita in Fountain, and the alliance is so poor we don't have any SRP for anything. Putting up a trade citadel and defending it? Not going to happen. Rob Kaichin wrote: Also, Outposts more important than Supercaps or FW or Wormholes or .... etc? I think you may be just a little wrong there.
I'd say so yeah, we wouldn't have had the nullsec empires if we were all living out of POS's with their nightmare access management. WH's are a close second, I'd agree, but I'd still place the mechanic that allowed players to spread and live across nullsec above it.
Seriously mate, what's your alliance doing? Are all the moons taken by FCore or something?
As for outposts, you know that there were stations in NS before the outpost introductions, right?
But all that's an aside, I don't really see a trade alliance happening because it's not the social direction Eve really guides people to. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
64
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Posted - 2016.03.14 10:38:52 -
[96] - Quote
Teckos Pech wrote:
It depends on how you view the multitude transactions and what is being traded. Tobin taxes apply to financial transactions usually something like in the foreign exchange markets Not to going out and buying a loaf of bread. And what types of goods are these things, for example is a 125mm Gatling Autocannon an asset? You can't really use it to produce anything else. It does have positive economic value in the game though....
And I'm sorry, no, not a VAT. What value has been added? Nothing. I actually pay something more like a VAT when I do invention. I take a bunch of stuff and make it into even better stuff. I add value in doing that. All you do is is more like arbitrage in a commodities market.
And a financial transaction tax? When I show up and buy stuff for a ratting ishtar how is that different than say buying a car and getting some added features? Why is it not a consumption tax or a sales tax?
I'd say the broker's fee is not a tax. It is a fee you pay to access a market. It is like other prices. It is not really any different than the NPC sell orders for things like robotics before we had PI. Now, in similar fashion, broker's fees will be something players can set in citadels. However, to ensure that the new market has a chance to work, like with PI, the old system has to be changed. With PI the NPC market orders simply vanished. Here CCP is being far less harsh. You are not going to wake up one morning and find all your market orders gone and all your stuff sitting in your hangar. You will have plenty of time to unwind your positions and decide to move to a citadel to avoid at least some of the increase in broker's fees...or not.
And right there we have another substantial change to the game. Huge in fact. Robotics used to cost some ridiculously low price. Now they are probably 50-100x more expensive (I want to say the price was something like 1,200 for robotics). As an inventor I was definitely negatively impacted, not only did it effect my costs of building from T2 BPCs, but also in running the POS the corp I was part of had put up to do invention.
And no Goonswarm is not the government.
I'm not sure how I'm mis-communicating what I'm saying, but it sure is happening.
I'm viewing this from the viewpoint of the trader. A trader doesn't care about his ratting ishtar, he's thinking about the ~30 Ishtars he's got. To him, it's a financial transaction of a commodity, a block of items. It's an increase in Tax for making the market for the players. To me this seems obvious. As for VAT, that was me suggesting a more applicable analogy than income tax. It's a tax *on* the market price, not on the people.
Looking at this from the viewpoint of a normal guy isn't useful for assessing the impact on market traders, I think.
And, finally, like I was saying, players can act as the government, but they won't replace it.... yet!
Dun dun dunnnnnn! (jk) |
Rob Kaichin
Empire Assault Corp Dead Terrorists
64
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Posted - 2016.03.14 11:19:16 -
[97] - Quote
@Rhivre, his point is that Miniluv/Code/Marmite/PL/GSF will all be on the same side.
As for LS groups, maybe, but how many people value their -10 status? In my experience, it's a lot.
I can also vouch for "dec-ing non-NPC freighter alts". |
Rob Kaichin
Empire Assault Corp Dead Terrorists
68
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Posted - 2016.03.14 14:45:50 -
[98] - Quote
Teckos Pech wrote: And maybe that is your problem? You are like an old time classical economist trying to look at the water-diamond paradox from only one perspective. For decades they were wrong until Alfred Marshall came along and basically said, "You're doing it wrong." Part of the impact on the market is going to be the impact to the "normal guy". In your hubris you appear to have forgotten that and think all that matters are the traders.
Is a transaction involving a car a financial transaction? Yes, but certainly not the type Tobin was referring to in regards to a Tobin tax. Not even freaking close.
Your VAT analogy sucked, badly. You literally add no value to the commodity. You are an arbitrage trader.
What you are paying with the Broker's fee is a price. Now it will become, in many instances a price set by players as opposed to CCP.
I was trying to help your income tax analogy, not substitute my own. (I don't think that a VAT is comparable, but it is closer than income tax to me.)
I'm (whilst not wholly convinced by them) advancing Lucas' arguments that the success of a Citadel's markets will be based on their ability to attract traders. Looking at the attraction of the Citadel and comparing that to the attraction of NPC stations is what I'm trying to do, by raising the idea of a Tobin Tax. I'm focussing on ensuring that both market locations are healthy.
Broker's fees are fees paid to the market operator to hold a position (in Eve). Increasing that is a transaction tax.
Oh, and about the Mord thing. He wrote a "can anyone defeat them?", not a "no-one can defeat them". It was a question of ability, not a declaration of fact. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
68
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Posted - 2016.03.14 15:02:56 -
[99] - Quote
@ Lucas, it's worth asking how much of that 'content' was going after smaller groups. The answer would be "all of it".
Which might be a problem if there aren't any smaller groups to go after.... :P |
Rob Kaichin
Empire Assault Corp Dead Terrorists
69
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Posted - 2016.03.14 15:46:47 -
[100] - Quote
There was a time when the CFC had a bigger enemy than them to fight?
Man, I must be forgetting something huuuuuge. |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
70
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Posted - 2016.03.14 16:05:12 -
[101] - Quote
In this way, you gain an ephemeral 'something' for the cost of twice the Citadel.
Oh yeah, you can go 'back in the good old days' where you could have 1 PoS or 1 Station to do the job.
I wonder how Citadels are meant to be competitive when they can't even do the same job a bog-standard NPC station can. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
70
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Posted - 2016.03.14 17:39:42 -
[102] - Quote
Once again, the Tobin tax is what I consider the impact on the market to be similar to.
(Broken records go screeeeetch)
The levying of a tax on what is essentially a financial speculation (because I'm comparing to the base line, which I guess you forgot) is a transaction tax. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
70
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Posted - 2016.03.14 17:56:36 -
[103] - Quote
Quote:I'm focussing on ensuring that both market locations are healthy.
Did you miss the 'both'?
Similarly, Traders, not players. Financial position, hence entry to market, hence transaction tax.
I've said all this before.
Finally, "Citadel owners are not governments"?
They're acting as one, or as much of one as Eve has. NPC stations are 'government' run, essentially. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
70
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Posted - 2016.03.14 18:31:59 -
[104] - Quote
Yeah, we're, unbelieveable, disagreeing over terminology.
" It is like saying, "I must pay for a loaf of bread at the super market, therefore the price is a tax." "
I must pay for a loaf of bread, but the higher price at this shop is due to a tax levied by the government. This happens. The increase in price is an increase in tax.
This, surely, is not contestable.
Still, in a surely rarer situation, I too am in agreement with Lucas.
Apart from one section: I don't see the failure of NPC stations to be a desired or desirable outcome.
NPC stations provide opportunities and situations that Citadels won't, and it's worth keeping that, I think.
But this is so assuredly outside what we're meant to be talking about that I'm not sure it's worth raising. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
70
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Posted - 2016.03.14 18:38:55 -
[105] - Quote
The both was from my post. I thought you knew that too. :P
God, I'm talking about NPC stations sometimes and Citadels others. Do I need to spell it out? It appear I do :(.
Still, we both agree with Lucas, who thinks that we agree with each other apart from terminology.
Can we just chalk this down to a "I say Potato, you say Spud" kind of thing?
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Rob Kaichin
Empire Assault Corp Dead Terrorists
70
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Posted - 2016.03.14 20:15:37 -
[106] - Quote
This is tiring.
I say "analogy", you say "nowhere near comparable", I say "analogy", you say "bravo sierra".
They're analogies. I've been talking the results of the Tobin Tax in relation to Market Trading. Ironically, you agree with me, but you fiercely deny it. In fact, you vigorously support it. I say " less market volume, fewer market traders, so on and so forth" and you snarl 'no no no!' The trade, as in Sweden, will go elsewhere.
I'm saying that "prices will increase at a location due to the changes" and "the prices rise will be due to the changes". You say "nonsense". But you agree that NPC station prices will go up!
I'm talking about NPC stations and you're talking about Citadels. All the negatives I identify are your positives.
As for the VAT/sales/consumption/whatever, I was trying to articulate a more sensible, from my perspective, interpretation of how you saw the fee acting. We both agree on the results of the changes though.
Finally, as for our pseudo-disagreement over Governments, I said
Quote: Players can act like a government
in creating a market. I meant that CCP (as the owner of the NPC corps and NPC stations) was the government, and players will be taking some of that ability, thus acting like CCP. (As CCP is the only one able to own Highsec and LS markets.)
And you go Teckos wrote:What a load of pure Bravo Sierra. No. Just no. Simply because I charge you for access to something you value and for which I have incurred a cost to provide to you...does not make it tax nor I a government. That is just bullshit.
Nobody argues that a fee to gain access to something desirable that the charging party has paid for is a government and that its asking price is a tax.
But you also go:Teckos wrote:If any entity in the game is like a government it is CCP.
Player run citadels are similar
So, we agree.
Lucas, what am I doing wrong that means my message isn't getting through? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
70
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Posted - 2016.03.14 22:33:40 -
[107] - Quote
Teckos Pech wrote:~Tobin Tax~
Now if you want to say, "A tax reduces the number of transactions." That's different, but no damn need to bring in the name Tobin. All taxes tend to decrease the number of transactions.
As for price increase I have not argued there will be no tax increase. I have disputed the claims that the price will rise by the sum of the increase in the tax rate and the increase in the broker's fee. The actual price effect will be more varied and depend on the price elasticities of supply and demand.
As for these changes are you finally admitting that it may a lead to a portion of traders to move from NPC stations to citadels? That the effects on the in game economy will not be horrible? That the in game economy is far more robust than your earlier claims?
Hey man, it was the 3rd line this time! You gotta progress that far to read the post, surely?
Yes, I'm saying the tax will reduce the number of transactions :P. (IN NPC STATIONS)
I'm glad we agree that prices will go up. (IN NPC STATIONS)
As for 'doomsaying' (using my own word), I think I was always admitting those things. I just didn't like some of those things. :P It's all about the continued NPC viability for me.
I never said my analogies were good, I tried to insist they were awful, but they were mine, so they worked for me :humph:
Anyway, now we've reach a point where we can agree on most things, what else is there to talk about?
I'd still like to see a usage-case analysis based on player corporations if CCP could rustle one up. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
70
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Posted - 2016.03.14 22:46:57 -
[108] - Quote
A question to the more knowledgeable guys, the transaction fee mentioned in the updated post is the Sales tax, right?
I've just been calling it the wrong thing since forever. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
70
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Posted - 2016.03.14 22:54:38 -
[109] - Quote
And another thing (thanks Teckos), if these things are going to replace PoSes, will they gain the ability to build Supercaps?
Will they be able to build Supers in LS? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
70
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Posted - 2016.03.15 09:13:55 -
[110] - Quote
Lucas Kell wrote: it's not about small groups being unable to prosper, it's about someone wanting all the benefits of a large citadel in a medium citadel so they don't have to fork out the isk. He asked what the benefit is if he can't do everything and I told him.
I think that's a needlessly hostile interpretation.
Right now, you can get all the functionality of a large Citadel in a medium POS: 7 bil to ~500mil. A medium PoS is much more of a small-corp sized thing, whereas a Medium citadel (the proposed replacement) is more of a small outpost. Look at it more as "players wanting continued complete functionality suitable for their corp".
Anyway, CCP, can we get a change in language: you're saying 'compete' but you're artificially crippling NPC stations. Could you change 'compete' to 'overtake' or 'displace'? It'd be good to clarify your intentions. |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
72
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Posted - 2016.03.15 11:23:30 -
[111] - Quote
@Lucas:
"Here, you wanted this spade, but we've given you a fork instead. With the fork, you can winnow out stones and weeds, and it's very useful for breaking the earth."
"But I didn't want a fork, I need to shift the earth, not break it down. It's also 10 times as expensive! No, I don't want it!"
"But with this fork you can do all these other wonderful things...."
"Well I don't want to do them."
(And so on and so forth)
His desire is to refine all Ice and all Minerals. His desire isn't to have markets and all those other things (based on his immediate turn to the idea of two mediums, not a large). This is pretty simple, I think.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
73
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Posted - 2016.03.15 12:00:56 -
[112] - Quote
Lucas, I suspect that he knows more about it than you do. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
73
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Posted - 2016.03.15 13:15:53 -
[113] - Quote
Sales tax is controlled by NPCs and goes to NPCs, Broker's fee goes to players and is controlled by players.
If players raise a broker's fee to 100% (which is possible?) then people won't *list* orders on the market, but they could but stuff *off* the market. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
73
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Posted - 2016.03.15 13:20:16 -
[114] - Quote
Lucas Kell wrote:Oh yeah, I totally get what he wants, I just disagree that he should just be handed it simply because he wants it. It's pretty obvious they have set up the rigs the way they have specifically to avoid people being able to use a medium as a complete refinery hub.
More about what exactly? All he's claiming is that newbies won't want to pay 900k for protecting the implants they can supposedly afford while they can't afford their 900k.
1) He isn't being 'handed' anything, in fact it's being 'snatched away'. Obviously that's their intention, but he's saying it's not a good thing for him. I'm not convinced it's a good thing either.
2) He's more exposed to noobs, and has more experience with them. His experiences are likely to make his answers more accurate than either of ours. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
73
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Posted - 2016.03.15 14:13:50 -
[115] - Quote
It's probably worth saying that he doesn't want the benefits of the Citadel as he's doing this stuff in his PoS already... |
Rob Kaichin
Empire Assault Corp Dead Terrorists
75
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Posted - 2016.03.15 14:50:07 -
[116] - Quote
Lucas Kell wrote:Then shouldn't his suggestion be "please create a small version of a citadel that has none of the benefits of a citadel, can only be used by owning corp members and can only fit T1 refining rigs and a refine/process module with a limited size bay for holding ore/materials, with no asset recovery"? . You mean, like what he has now?
Quote:Instead he's asking for a medium to just have full refining ability with the module and rigs fit. Which is so wrong?
Quote: Undoubtedly even if they just limited it to 52% across the board refining he'd still complain because the guy next to him can now get 55% in highsec And that's just rude. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
75
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Posted - 2016.03.15 15:54:35 -
[117] - Quote
Lucas wrote:Khan Wrenth wrote:I can't wait for player-built stargates to become a thing so CCP can invent a reason to tax us on every jump we make with NPC stargates, too.
"Hey, those player-built gates take fuel to run, and they need to have a profit, and we need to motivate players to use them since we spent so much time developing them..." I know right? It's gonna be awesome, finally the game will start to have consequences for even more actions! Even if they are just isk based. Well, that sounds like a disaster to me, but obviously the idea is that Eve is *real*, and you have to pay for the food you eat and the air you breathe. Oh wait, we've not been charged for air yet...
Quote:the claim would suddenly swap to how unfair it is that someone with a medium citadel can gain 3% more base refine and he can't. That is rude: you've only your (unfair) suspicions of how he would react.
Quote:he was looking only to retain current functionality Which is what he's asked for. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
75
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Posted - 2016.03.15 17:44:51 -
[118] - Quote
Guys, you're literally going in circles.
I get that you two disagree, I think the clone changes suck, I think Citadels should have some sunk costs to attract people without a return, I recognise that CCP doesn't think that, I think CCP's being silly in that case.
Can we talk about something else?
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Rob Kaichin
Empire Assault Corp Dead Terrorists
77
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Posted - 2016.03.15 22:50:06 -
[119] - Quote
Oh this is just depressing.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.16 12:23:53 -
[120] - Quote
If only spaghetti quoting was forbidden by forum rules, people would be able to advance an argument coherently.
Teckos wrote:Just go put a jump clone in a citadel near where you want to have a jump clone. Not convinced you read his post:
Khan wrote: They do not make me want to install a clone inside a citadel.
These are all you: Teckos
Teckos wrote:If players start competing for trade citadels we could have quite a bit more drama and combat in HS. I think that is a good thing. Shake up a boring a sclerotic HS.
Further, I agree with Anhanka that these could shake up HS quite a bit bringing much more to HS in terms of conflict and drama. I suppose if you just like logging in and minning for 2-3 hours while watching Netfix that is not such a big deal, but I think revitalizing HS and making it more dynamic and interesting could be a good thing.
But right now war decs are easily avoided, you just dock up and bore them to death. Now if you put a citadel on the field you may have to do something besides just dock up and then find yourself in the nearest NPC station. That could happen, but I'd find that unfortunate. I'd much rather HS players find ways to defend their citadels somewhat more proactively.
This is where the idea of a trade alliance could come in very handy. With a large enough trade alliance or with enough profits from the citadel hiring mercenaries actually undocking and fighting could be a thing. And the defender does have some advantages. First, you'll have the guns/weapons from the citadel. You can always dock up provided you can live long enough for your timers to expire.
Granted I am coming at it from the perspective of a NS player so I could be wrong.
How do you know Highsec is "boring, sclerotic," 'undynamic and uninteresting'? Are they from your exensive experience in Highsec, where you spend the majority of your time? Or are they just what you presume it to be? Have you even taken part in Highsec war-decs?
The same goes for Anhenka.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.16 12:24:46 -
[121] - Quote
Teckos wrote:As for this being a bad change, I'm sorry it is a handful of very vocal players, IMO, that are saying that. There are plenty of reasons to make stations and outposts destructible. And if that is true in NS/LS why not make it true in HS? Highsec isn't the place for vocal players: the people advocating for Highsec, bar Gevlon and Drago?, don't spend much of their time there. Highsec is for *casual* players, who play Eve for what Highsec offers them, not us. Making Highsec more like NS/LS is not what they want to be part of, nor what they want to play.
Let me tell you, "here are plenty of reasons to make stations and outposts destructible. And if that is true in NS/LS why not make it true in HS?" is very possibly the most absurd argument I've seen you make by a long, long way. Areas of space are unalike for good reason: they each have their own attractions.
We *know* that Highsec players aren't as invested in the game compared t us. They're people who don't read Devblogs, Forums or the like. The majority of Highsec players aren't 'vocal' at all. They need someone to fight their corner. Don't attribute their lack of action to general acceptance and agreement with the changes: it's likely they don't even know they're coming!
Khan wrote:[T]hose fees never will. Because such fees and taxes will utterly break the game long before they become large enough to create such an incentive. Anything short of that and they lose their point (see: inane), and that results in us just being taxed simply for the sake of being taxed. That is absolutely petty. I won't be driven into using a citadel by way of taxes, and if CCP believes that works, that makes it completely ignorant.
I do not recall seeing an actual gameplay need for a trade hub to be in a player station other than "well that'd be cool, that's why!". If there is a good argument to be made for it, [It's yet to be seen in the thread].
I agree with both of these, and I echo their concerns.
Lucas and Teckos wrote:(Lucas) And it always will, but being an MMO, cooperation is a key requirement for some aspects of the game. It wouldn't be very MMO-like if everything could be accomplished solo or just with a group of mates. It's supposed to require a level of diplomacy. That doesn't mean everyone has to form up into giant coalitions, but it does mean that small groups need to cooperate if they want to excel. The day CCP stops that being a requirement is the day EVE dies.
And sure, sometimes the big guys gain more from a change than the little guys. That's the benefit of them having already gone through being the little guys and working out how to work with or against other players as required.
(Teckos) If they don't want to grow over time, then that is their problem. They made a choice and now they have to deal with the consequences. If you want to stay small, then you'll have to adapt to these changes. Just as people have adapted to changes in the past. Grey says it best:Grey wrote: This game has always allowed people to play alone or with groups. The distinction has always been that groups are granted modest benefits. Some people believe that these changes benefit larger groups too much.
I echo this too. Previously there were sections of Eve where players couldn't compete with NPCs: this enforced equality of a kind. Players could compete within NPC controls, but not outside of them ( in NPC stations). Transferring competition outside the bounds of regulation is not traditionally a recipe for health and success, at least in the long term.
This is about players being able to group together within the equal mechanics of NPC space. This breaks that system entirely. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.16 12:39:06 -
[122] - Quote
I edited the post. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.16 13:55:29 -
[123] - Quote
Remember, if *you* can't see any downsides, it *must* be fearmongering by the other side!
My point was that the market treats everyone equally (and anonymously!) |
Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.16 14:15:55 -
[124] - Quote
Is this the point where I point out that no-one has raised an argument why players *must* replace NPCs beyond 'it's cool', or 'that's what CCP has always done'?
We could do circles on this! |
Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.16 14:42:11 -
[125] - Quote
What is this ephemeral content that Citadels will provide?
Is it similar to POCOs? A short, sharp flare-up in activity, followed by a speedy decline to irrelevance. Look at the non-central regions where POCOs are often fought over: there simply aren't any left. They might be erected 2 or 3 times, but the return isn't there to keep putting them up. So they don't exist.
Where they do exist, they're often 'let's have a fight' arrangers. People don't use them for the PI, they're there for fighting.
Let me point out: Player Citadels replacing NPC stations is not "their roadmap". Their roadmap is: "more structures in space which can be constructed, controlled and destroyed by players." No mention there of "replacement", or anything like that.
Let's be clear, the idea of competition is a fig leaf. If every Eve player was a 'homo economicus', the move to Citadels would be total. The safety, low risk and low cost of Citadels is designed that way. If CCP were honest, they'd replace 'compete' without 'displace'.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.16 15:28:20 -
[126] - Quote
Rob Kaichin wrote: Highsec isn't the place for vocal players: the people advocating for Highsec, bar Gevlon and Drago?, don't spend much of their time there.
It was literally the first line of my post.
Edit: Lucas, I'm going to check some maths and get back with a response to 'thousands', which is just absurd.
Second Edit: just noticed that Eve market data has two Jitas, two Amarrs, 2 Dodixies and so on. This is a problem.
Third Edit: a whole bunch of these are repeated, and I don't know why =-/. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.16 16:39:15 -
[127] - Quote
Trying to work out total Broker's fee incurred (given a whole bunch of presumptions) on the sell orders listed. Given the uselessness of this PC (2006 represent!), and the fact that it chugged copy/pasting data, this might be a 'give up' moment.
My aim was to compare incurred broker's fees with the cost of Citadels (it's entirely possible Gevlon's done this already), and then place exactly where a large or XL Citadel would be cost effective. Even on (knowingly inaccurate) data, there are ~5 systems where an XL citadel could earn its cost (150 bil) in broker's fees of 3.5%. (The same as the lowest station rate in future.) (Should the market be relisted in full.) (5 because Rens and Hek are kinda close.)
There are ~36 systems which will raise ~8 billion in broker's fees, hence paying for a large Citadel. There are 44 more systems which pay between ~4 and ~8 billion ISK. So I'm saying that *for market purposes*, those 80 systems are all that's worth Citadelling.
~38 of those are in empire space (bloody repeated stations mean it's probably more like ~20). They represent a large (if not controlling) proportion of all trade in Highsec. Then, I'd lay them out on an Eve map and plot where they were.
It looks like they're just the main missions hubs (or former hubs), so they're reasonably well distributed.
But yeah, anyway, there's no way there'll be "thousands" of market stations (though I realise that wasn't what you were meaning, but it looked worthwhile to explore for me). If someone or some coalition did decide to organise a Guild/whatever, 20 Citadels really isn't that hard to coordinate. Especially if you designate regions to their physically closest groups!
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Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.16 18:01:17 -
[128] - Quote
Well, I did say there were a lot of assumptions :P. In fact, I acknowledged pretty much all that you said.
I have to say, it's worth pointing out that those 25 (I counted in the end) systems are *the only ones worth Citadelling* if you want even half a return on your investment *from the market.* (Presuming all the things I mentioned earlier). If I was feeling really really peevish, (as CCP), I'd cancel all current market orders after Citadel. I'd redeem the taxes and stuff, and then get people to list them again. I'd transfer the market module to a different node to give a good reason. Then we could see exactly how the system will work.
But that's not going to happen.
Considering the lack of other attractors to Citadels, I wonder if CCP will hike the taxes at the start to get people into them, then lower them as the the other features are included..
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Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.17 11:19:51 -
[129] - Quote
@Lucas,
I know a guy who makes ~2.5million wrong region fuelblocks. He imports the ice and the topes. They might be a tiny minority, but they might be very large producers.
@Teckos,
NPC buy and sell orders were there to provide things that players couldn't produce, or could produce where there was no sink for them. Apart from that, nothing you mentioned was related to "This is about players [...] within the equal mechanics of NPC space".
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Rob Kaichin
Empire Assault Corp dead terrorists
82
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Posted - 2016.03.17 23:17:10 -
[130] - Quote
Teckos Pech wrote: My point is, and has been, if we were to go and look at various changes over the years that Devs have made we'll find a subset of players who are butthurt about losing their "style of play". You keep saying I'm not talking about players, but I am. You just aren't getting the message. The Devs make changes, somebody's style of play is negatively impacted. It happens.
Edit: Wrong region fuel blocks? I suspect people do this all the time. For example, you might want a Gallente POS but are in "Caldari/Caldari NPC space". When I was running a POS farm, some people had Gallente POS others Caldari. And we made a **** ton of blocks too. Sooo...not sure what the point of that was.
Edit: And I have lived in NPC space, sov space, LS, HS and NS. I have seen ship doctrines come and go in all areas of space because of Devs, so don't hand me that crap about "This is about players [...] within...NPC space." You keep setting that up as some sort of important distinction when I contend it is irrelevant when it comes to making the game better.
Sometimes, Teckos, I wonder if you ignore the context of the posts because it suits you, or if you're just plain lazy.
Ship doctrines and fittings are frankly immaterial to what I was talking about, and the only way I can presume you thought fit to include them was if you didn't care at all about reading my posts. I'm not talking about what happens in space, I'm talking about the nature of space itself.
It's the reason why you can't anchor bubbles in empire space, why Concord exists, why you can only build Scaps in Sov. It's the fundamental concepts of Eve design. That's what I'm talking about. If CCP wishes to make all areas of space the same, they can. It might be the only move which literally everyone hates, but they could do it.
If it "makes the game better" what would you give up? Everything you find enjoyable? Let's remove Null-sec: WH brawls are much higher skill and so much cooler to watch.
There are things players enjoy *to do with the area of space they live in*. It's not making their game better if we remove their space. |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.18 09:02:57 -
[131] - Quote
Where is this idea coming from that the buy orders filed in the Citadel can buy items in other stations? The initial announcement, as I understand it, was that buy orders within Citadels are only available (to sell to) within the Citadels themselves, as with the sell orders and the like. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.18 09:18:29 -
[132] - Quote
The orders are cancelled: market orders count as coming from your personal hanger, so they're included in the asset safety mechanics.
As for a quote, I thought it was in this thread, but it isn't.
The essential idea was that there were problems implementing market visibility viz. the availability of docking rights. Therefore (for the moment), Citadels weren't able to buy outside themselves, nor sell. Think Outposts and Conquerable stations without the the market issues.
If they are able to undercut markets (by creating 0% broker's fee buy orders), then the gig is up for NPC stations. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
82
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Posted - 2016.03.18 09:47:59 -
[133] - Quote
You're treating me like an authority when only CCP is that :P.
And, that depends where/when the broker's fee is paid. As far as I can tell, they should be able to do exactly that. However, that requires them to de-anchor the Citadel, so they lose the rigs.
(And there's a risk to the Citadel too!)
I believe Corp Hangers and orders are protected by Asset Safety too.
As for the market visibility problems, who knows? I think it might be permanent, but I can't really say. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
83
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Posted - 2016.03.18 10:55:32 -
[134] - Quote
Teckos Pech wrote:And sometimes I wonder if you continue to ignore the larger context because it suits you. When confronted with the fact that people's play styles have been affected by Dev intervention in the game you just go, "Yah, but that isn't what I'm talking about this very second." Again, you come across as intellectually dishonest with all this hand waving away of things. You basically insulate yourself from all other change that have affected players by saying, "Oh, but that doesn't pertain to this case." No you are absolutely not talking about the fundamental nature of Eve design. You are talking about a much more limited aspect of the game, so don't hand me this nonsense about fundamental Eve design. Here let me quote you. Quote:This is about players being able to group together within the equal mechanics of NPC space. That is just one aspect of the game. And those players are here complaining because they see their way of playing as changing and they are assuming for the worse. I pointed out where such changes have happened quite a bit. I bring them up and you hand wave them away. Each and every time, even when the ****ing apply. I already brought up PI vs. NPC sell orders. I had a number of alts living in NPC space at the time. It was something that negatively affected my game. Then they shifted over to POCOs...again, negatively affecting my game. And not just me, but lots of people. I mean look at ~all the stupid posters you could find~. And people adapted and the economy survived. And look, the break downs were similar to now (NS vs. HS). Many of the arguments were similar to now. I'm sorry, it is the same reaction we have seen before. And all areas of space are not going to be the same. Just as in NS and HS where POCOs and POS can be shot, same thing with citadels. It has always been the case that when a player puts something down in space it can be shot. HS though you'll first need to war dec the corp/alliance of the citadel. And they just cannot shoot it willy nilly whenever they want. Only during windows of vulnerability. And to be honest I always felt the ability to tear down a POS before a war starts was unfortunate. Removed yet another potential conflict driver and reduced risk. Also, the costs of asset recovery will be faster and cheaper in HS. And you can get more traffic in HS. In NS it maybe hard to turn a profit with a citadel. In HS if it works out your citadel could make you some decent ISK.
I get the sense that you reply to my post as you read it. I find this frustrating because you react to it line by line, not as a whole. Thus you miss the nuance.
I addressed PI vs. NPC sell and buy orders the first time you brought it up. I accepted it was similar, but said it was irrelevant because "it was an example where players couldn't produce the items, or buy them from sell orders". (Well, technically I addressed all NPC buy and sell orders, but v0v.) Hence, no competition.
One of the tenets of Highsec space is player competition within NPC controlled systems (in more than one sense). Treating it as nonsense is equivalent to denying it. As I said previously, it's not about the players, it's about the space.
Finally, this is more philosophical, (so I expect you to rage at me for no reason at all ), but is Highsec really a place we want to be 100% conflict 100% of the time? There's a driving line of thought that goes "If we introduce more conflict, this will make it better". Don't we already *have* spaces for conflict, and don't they face their own issues (to do with that conflict?) |
Rob Kaichin
Empire Assault Corp Dead Terrorists
84
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Posted - 2016.03.18 13:45:49 -
[135] - Quote
Those sly insults and passive aggressive comments....
Could you just say what you both think without sniping at each other.
There's really no need to cram the thread with "OH BUT I DISAGREE WITH EVERY POINT AND I MUST REPEAT MY DISAGREEMENT 5 TIMES".
I mean, what exactly did those last 5 comments provide that the previous 10 didn't? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
84
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Posted - 2016.03.18 15:29:23 -
[136] - Quote
Sorry Lucas,
Lucas Kell wrote: What I don't understand is why some people think mechanics should be changed to stop other people playing in a way they don't like.
:D |
Rob Kaichin
Empire Assault Corp Dead Terrorists
84
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Posted - 2016.03.18 18:46:26 -
[137] - Quote
That post was a joke, it's a quote from another thread he posted in :). |
Rob Kaichin
Empire Assault Corp Dead Terrorists
97
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Posted - 2016.03.19 14:40:10 -
[138] - Quote
Posting in an apocalypse thread, get your bottlecaps and fast cars here!
/s
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Rob Kaichin
Empire Assault Corp Dead Terrorists
97
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Posted - 2016.03.19 18:00:40 -
[139] - Quote
I wonder if using economic language is a virtue if it's essentially un-understandable from the PoV of the readership. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
97
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Posted - 2016.03.19 18:24:52 -
[140] - Quote
And what happens if they create a atmosphere which means people won't put up Citadels themselves. If there are no new entrants, what happens? |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
101
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Posted - 2016.03.19 20:19:33 -
[141] - Quote
Well, as awesome as mental masturbation frankly sounds, it's not exactly a what-if scenario.
Take a look at the situation pre-phoebe in the BoT regions. PL (by stomping on anyone who tried to damage their empire) created a situation where no-one of any intelligence of worth shot their Sov. Think of it like a Pavlovian conditioning for Eve players. "We don't do this because bad things happen when we do it".
You could look at Pre-Phoebe north-west and Capital Brawls in LS too: someone's gonna stomp down on you, watch out!
I firmly don't believe it's a what-if. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
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Posted - 2016.03.19 21:32:34 -
[142] - Quote
@Gil.
The reason you've not seen a rebuttal is because your post, in the most blatant sense, is ungrounded, baseless, unsubstantiated fear-mongering.
There are many, many reasons to be worried about Citadels. You raised none.
Yes, I repeat, none.
No-where in your post did you raise either evidence or data to support your post. You have failed utterly to enumerate why you believe such things will happen. You are, I have no doubts, the worst example of the insanity that Lucas feels he reads every time someone on our 'side' posts.
By posting, you have devalued the arguments of anyone who supports your cause.
Look, I agree with you. I think the some of the changes are bad. However, I think the changes can be argued against from evidence and data. There's no need to leap off the deep end. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
102
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Posted - 2016.03.19 22:29:22 -
[143] - Quote
Teckos Pech wrote:
There was also the advantage of Dominion sov which made taking things a huge grind even with supers.
So explain how it would work in HS, with large structures that have lots of HP, with damage mitigation, limited vulnerability timers and relegated to being in sub-capital fleets and people are going to be spread out. So you are missing a number of conditions for your analogy. Added via edit: And where people, at the very least, can shoot back with the citadel itself if not their own counter fleet.
We saw some similar theorizing with regards to POCOs. The NS alliances were going to swoop in and set up their own POCOs and woe be unto anyone who shot them. NS alliances would make outrageous ISK and broken game, we all end up playing Elite Dangerous. But...here we are.
And keep in mind that when an group is off defending and/or knocking over a competitor's citadel that is one less fleet at home defending sov space....maybe more than that. There is a reason the Imperium reduced it's NS foot print. What you are suggesting is that they also expand their HS foot print as well.
And POCOs lack certain advantages that Citadels have, most of which you've mentioned. Do you therefore feel that POCOs are representative of Citadels?
Maybe it's time to consider that these things should be considered wholly by themselves?
Edit: I notice that you didn't deny my point about there being a way to create a pavlovian response to the idea of Citadel anchoring. Any comment?
Second edit: I didn't realise that 'So explain' is meant to be a request, not a archly sarcastic 'go on then' meant as a 'you're an idiot'. :) |
Rob Kaichin
Empire Assault Corp Dead Terrorists
102
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Posted - 2016.03.19 23:06:53 -
[144] - Quote
As for "how it will work", it works on a number of assumptions.
1) The build time is relatively long, the BPOs are relatively expensive and the BPC Citadels are built relatively quickly.
2) Few enough people will be first-adopters for Citadels, and they'll be the evangelists who will be willing to set up their own citadels.
So, it boils down to this:
There are ~5 Citadel BPC with ME10,TE10. They'll be the first 5 Citadels to be anchored.
There are ~25 systems **worth** anchoring a Citadel in now, (where a Citadel makes back it's money if the market is relisted etc)
2 of those 25 are unanchorable: Jita/Amarr. That leaves 23. (Remember this is all in Highsec). Effectively, that leaves 18 'future Citadel Systems' to be taken.
So, the best 5 Citadel systems are taken, and the evangelists move into those Citadels to make their ISK.
(This is where the conditioning begins.)
Ebil enemy kicks down these 5 citadels: first Citadel KM is going to be a big draw. People worked hard/spent lots to kill new ships as they were introduced. Remember these Citadels won't have good modules or guns.
Evangelists get burned.
Now there's a period of there being **no Citadels**, of up to a month. This is when the conditioning heightens, either by propaganda or just ganking BPC carriers or building a public cartel.
Then the second wave of Citadels come out: Ebil enemy organises more 'burn' campaigns. Evangelists repeatedly burned via harassment and such things. They don't want to build a Citadel because they've seen what happens when you put one up.
Now you've got no/very few evangelists willing to take the risk because the 'reward' is known. Effectively, a conditioned response.
Basically, it's cost Ebil enemy enough tags for ~10-15 fleets, Ship losses and such, and they've gained the experience of fighting a Citadel (sounds familiar? :P) and a conditioned passive player response, which is self perpetuating.
It isn't a thousand Citadel kills to control the markets, it's 10 to 15 kills to tell people what happens if they *try* to control the market.
But then we've seen no data (IIRC) on the building times of modules and Citadels, so maybe it'll be a lot quicker to build than I imagine. Nevertheless, Citadels don't have the benefit of safety in numbers which POCOS under NPC and Player controls have. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.20 21:47:09 -
[145] - Quote
@Teckos, exactly how much did Standard Oil make whilst struggling to enforce their monopoly?
There are a few *small* buildings and institutions it started, you know... |
Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.21 13:09:42 -
[146] - Quote
Quote:It was finally broken up by the U.S. government.
Quote:An analogous institution in the game would be CCP...fortunately CCP is much, much more hands off than the U.S. government.
Look, Teckos, you answered my questions already! |
Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.21 14:57:52 -
[147] - Quote
I can't tell if your obliviousness is deliberate, or if you really do forget the things you post after you post them.
Teckos wrote: You let in even one, then it could result in a price war where profits are greatly reduced, even to zero.
So you have to stop whatever you are doing and go kill the citadel, the sooner the better lest others think they too can enter.
Let me clear: monopolies, in general, are a PITA to maintain. And even then market dominance may not be enough. Read up on Standard Oil, even though they controlled over 90% of the oil refining market they actually lowered prices, not raised them. And in the end they lost tremendous market share and were finally broken up.
I was raising the upsides of the monopoly which you deliberately ignore.
Standard Oil made Rockefeller ludicrously rich. Even before the Sherman act, he was worth hundreds of billions of dollars. (in today's money).
In Eve, there is no Sherman Act. There is no proactive government.
My point is this: making a ludicrous amount of ISK is unhealthy for the game and for the players.
But please, keep telling me how bad the monopoly of Standard Oil was for Rockefeller, who died a homeless pauper inside one of his failed refineries...
/s.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.21 16:16:08 -
[148] - Quote
Talk about bringing people out of the woodwork!
@Marcus, good point. Maybe you're ignoring insurance, but that's not that important.
@Lucas, maybe I'm just misreading your first sentence or perhaps you've dropped a comma, but your first sentence seems to be confused. Because the ISK is being concentrated in the hands of one player, it's not really 'real'? I'm probably not understanding you correctly.
As for IWI and the like, I disapprove of those too :P. I will say that they're an example of player structures developed by players for players, where as this would/will be an example of player structures developed for players by CCP. IWI 'earned' their position, as it were, whereas our future despot is 'given' theirs.
@Teckos, You're the one who initially identified it as a monopoly. If it isn't, that isn't my fault...
@Teckos and Lucas, I'll write the "How to create a monopoly" post which is the post to Teckos I postponed. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.21 18:53:11 -
[149] - Quote
Deck wrote:I think this thread has run its course. [...] The real problem is a fundamental difference of perspective.
This is the first set of changes that directly impact the way I want to play. Call this quid pro quo for the howls or rage from all the null bloc types over the jump range nerfs and Fozziesov (which had little or no effect on players like me), if you will.
What I do is shoot folks, encourage other folks to shoot folks and provide help and support to folks who want to learn to shoot folks. Classic small (and occasionally not so small) gang PVP.
I've been playing for almost three years, so no salty veteran here. I've spent most of that time in null, and most of that in NPC null.
Why? So I could play the way I wanted to. NPC stations are the enabler for that. Their ability to support industry, local markets, jump clone facilities - that is how they enable casuals like me to be long term residents in null, providing content to the neighborhood by shooting at everybody who comes along.
NPC stations with affordable services and jump clone facilities are the enabler for the roams we run almost every day (with the occasional bigger public one thrown in). We encourage newbies to spend some time out in null, try mining, exploration, whatever. This will increase the cost of those activities in an already marginal area of space from an economic perspective and will be a bigger deterrent to encouraging new players to try PVP and nullsec and maybe even eventually join a big alliance.
All this e-peening over percentage points of station tax or the finer historical points of early 20th century robber barons - kind of missing the point. The net effect of these changes is a big nerf-hammer on a wide range of play-styles in order to make citadels look better - something that just happens to nerf everybody except the big null bloc folks in a fairly meaningful way.
Most players I have personally known in EVE don't play any more.
Most current players I know are no longer very active.
Quite a few still hanging on (including a couple ten year plus vets) have already decided to let their subs run out as nerfing the ability to operate out of NPC stations (and NPC space) is simply not worth the aggro.
CCP is taking a cudgel to a play style enjoyed by many.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.21 19:34:05 -
[150] - Quote
It was a joke, albeit very unfunny. |
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Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.21 19:50:03 -
[151] - Quote
Quote:Also, his company was extremely innovative, unlike your typical monopoly, (In the edited post)
Quote:Let me clear: monopolies, in general, are a PITA to maintain. And even then market dominance may not be enough. Read up on Standard Oil,
I'm not going to go full tinfoil and say you did say it, (though I recall...) but you did imply it pretty blatantly.
Also, "need force", natural monopolies are still monopolies, right? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.22 18:43:43 -
[152] - Quote
Ah, Lucas, it must be good to classify some of your best PvPers and FCs as carebears. It really makes me fear SMA /s.
Anyway, the "How to lose Subs and influence people" post is almost written, so rejoice that you'll have some thoughts to trample upon :P. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.23 15:05:39 -
[153] - Quote
And thus Lucas proved that he was for the good of the game, as long as it was his game, and no-one else's.
In other news, is the stress getting to you, Lucas? Maybe you should relax a little :). |
Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.23 15:29:48 -
[154] - Quote
Hah, ok. Sov space provides no upsides, and all the downsides. I understand now.
Nevermind:
I have an (incomplete) list of initial assumptions and conventions of the "do you want to build an empire*?" post, which I think we should try and agree on *before* we go into the real detail. (If only to save the from the work of copying and pasting individual sections of reasoning.)
Preface(s)/Initial conventions: 1) This isnGÇÖt going to be a GÇ£How to create a monopoly, where monopolies are defined by TeckosGÇÖ strict use interpretation of economics jargonGÇ¥, because not only will this post fail those categories, but it will also provide a long rod for Teckos to beat me with. 2) The GÇÿmonopolyGÇÖ I am going to create will be a monopoly of supply, as it were: the aim is to be the only owner of a GÇÿmarket-citadelGÇÖ in an area. 3) The build time of Citadels will be similar to the build time of Capitals, with the appropriate build time for Larges being equivalent to Caps, and XLarges being equivalent to Titans: ~12days and ~36 days respectively. (For the most efficient builders) 4) There are only ~25 systems worth setting up in, (where Citadels are paid for by the brokerGÇÖs fees incurred if the market was to be listed at 3.5%). 2 of these systems are GÇÿun-Citadel-ableGÇÖ. 5) There are an unknown number of theoretical systems where the value of a citadelGÇÖs market-location creates a market that repays its cost.
Initial assumptions: 1) Players will wish to move to a Citadel where the fees are lower than NPC stations. 2) The pull-factor of GÇÿmarket-CitadelsGÇÖ is separate and distinct from any other features a Citadel might have/provide, and enough to draw players in and of itself. 3) The prospective downsides of a Citadel do not render it unattractive to players. 4) Market traders (Market Makers) will be persuaded to move to Citadels despite the initial challenges to moving them (IGÇÖm willing to accept this based on the advantage to the first mover. IGÇÖm [as far as I can tell] understanding correctly the system of visibility and availability of market orders.
Ignoring the fact that you can't tell with the last one, what do you think?
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Rob Kaichin
Empire Assault Corp Dead Terrorists
106
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Posted - 2016.03.23 16:11:40 -
[155] - Quote
Ok,
https://forums.eveonline.com/default.aspx?g=posts&m=6396606#post6396606
is the post I'm basing the maths on. I posted later that there were 25 actual systems after sorting through duplicates. The 'broker's fee relisting' is from the current Eve market data feed, where the sell order value of each station is multiplied by 3.5%, and compared to the equivalent value of each Citadel. This gives us an estimation of how many Citadels could be paid for by a system, if the entirety of the market was relisted.
As for the Sov vs Non-sov comment, like the original thing, it was meant as a sarcastic joke. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
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Posted - 2016.03.23 16:55:50 -
[156] - Quote
Suggest a better method then.
Also, are those figures with my maths, or just with "this is what the sell orders total to currently"? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
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Posted - 2016.03.24 10:28:36 -
[157] - Quote
I'd expect a 100% misleading list of alt-corps and alt-alliances. :) |
Rob Kaichin
Empire Assault Corp Dead Terrorists
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Posted - 2016.03.25 15:13:09 -
[158] - Quote
So, Lucas, do you think the new losers will be happy with their lot, as decided and enforced by CCP?
Moreover, are you one of those winners or losers...
Still, I want to be part of this market where "no effort, no risk and little capital" is a "goto moneymaker" where you're "sure to make ISK".
Or could it be that you're exaggerating for effect?
We'll see.
Oh, and Teckos: the emoticon was meant to make the line a joke, not a 100% serious response. Still, if you're serious: ~2000 POCOs in LS are controlled by Shadow Cartel's alt corps. Don't think I don't know what I'm talking about, you'll just embarrass yourself. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
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Posted - 2016.03.27 19:25:27 -
[159] - Quote
"You need no effort, no risk and barely any capital and you can be sure to make isk with even the tiniest amount of knowledge. "
So Lucas, all of your friends' examples disagree with you. Is it your idea or theirs that is right? |
Rob Kaichin
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Posted - 2016.03.29 11:23:37 -
[160] - Quote
It's probably worth killing the thread now.
As enthralling as watching Lucas and Sgt Ocker is, their gradual slide into the supermassive blackhole that is their density combined is too much.
Let's all agree that this is the apocalypse and the deus ex machina, the end of the game and its saviour, that this is going to change things and no-one can know what is going to happen with any degree of accuracy.
In other news, there might not actually be a CFC left in a month, so maybe all our fears are unwarranted!
|
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Rob Kaichin
Empire Assault Corp Dead Terrorists
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Posted - 2016.03.31 12:50:24 -
[161] - Quote
Well, the density of the shitposting in this thread has got *way* too high, so in the absence of an ISD to euthanise the posting, o7.
Keep baiting each other and picking out minute differences in each other's positions. You've achieved nothing of value in the last few pages. I'm glad to continue that trend. |
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